What unrest system is better? FE or FELH?

Imho in original FE thre was a good unrest system which didn't add unrest from additional cities. So there is no possibility to have 100% unrest in a newly founded town? But this system was changed in attempt to prevent quick pioneer expansion by human player. Another drawback is that there is not much unrest and its not difficult easy to have 0 unrest in every city.

FELH unrest system forces human player and AI to constantly fight with unrest with final victory of Unrest where it is not possible to build anything in the 34th new city of your kingdom when unrest is 100%. AI can't handle these penalties well and can't effectively expand.

On the other hand starting unrest for Normal taxes is reduced in FELH which allows quicker and more easy start, allowing to research and build more quickly. At this point racial traits which grant some techs from the start are less valuable because it is easy to research them, so there is no need to have them.

What do you think? Imho original FE unrest system is better but needs just more unrest? What if unrest should come from bigger levels of towns? For example let village have no unrest, 2 level town - 10 unrest, 3 level town 20 unrest and so on. But unrest from numbers of towns should be removed.

12,798 views 5 replies
Reply #1 Top

What I would do is set a min level of "happiness", either at 1/3.

That would mean that the AI could never have more than 66% unrest for normal operations and the players would never be above that when conquering cities either.

No player in their right mind would ever approach a 66% unrest baseline anyway, so all the advantage of this would be to the AI.  If the AI could out-expand the players at 3 for 1 then production would maintain parity with what players are doing with a general absence of unrest.

Reply #2 Top

Personally I would not add any more unrest to the game. It is fine just the way it is.

Reply #3 Top

I'm working on an article for the Wiki on Unrest.  Be patient.

Reply #4 Top

why not tell the AI that unrest reduction building exists and if they reach a specific amount, cancel whatever in queue and pritorize the unrest reduction until its at safe levels again.

Reply #5 Top

Quoting Ericridge, reply 4

why not tell the AI that unrest reduction building exists and if they reach a specific amount, cancel whatever in queue and pritorize the unrest reduction until its at safe levels again.
End of Ericridge's quote

First of all - devs have switched to GalCiv. That means that there is nobody to tell AI. Though it's possible to mod high priority for unrest-reducing-buildings. But the eventual problem is that AI makes its settlement when there is a huge amount of unrest and even building those unrest-reducing-buildings will take eternity to build. Human player in this case may rush production, garrison commanders, or use other methods to reduce unrest or increase production.

I begin to feel that old unrest system from Fallen Enchantress was better for AI, wasn't it? Imho 3 unrest per city leads to nowhere on huge maps, but what approach could compensate this feature?