[1.5 Beta, BUG] AI armies can move into a square with a "wandering mob" without attacking or battling it.

In a recent game, an Altar champion was able to move into a square with an existing wandering elemental army without battling it.  So, in essence, the Altar army was stacked on the same tile as the random wandering mob's army. There was the (2) to show the two armies were stacked.

8,951 views 9 replies
Reply #1 Top

I noticed the same thing in 1.4 when an AI champion attempted suicide by running into an army of pack drakes.  She ended up on the same tile as them.  Screenshot below.

Reply #2 Top

Also odd is the fact that in the same game Altar sent a champion with one creature into the "Scrapyard" wild area.  He ran around picking up all the loot and NONE of the big golem/elemental armies attacked him.  Instead they left the area and went after one of my nearby towns.

Reply #4 Top

I had the same thing happen as the OP. A Tarth unit and a wandering mob in the same tile.

1.5 is really, really buggy :(

Reply #6 Top

Quoting Primal_Savage, reply 5
personally I don't find 1.5 really buggy having played it since the opt-in
End of Primal_Savage's quote
 I haven't noticed massive problems, but there's clearly problems with Beastlord, and the "two units on same tile" problem is new as well. I've also noticed some diplomacy weirdness which I'll write up tonight if I have a chance. There wasn't a massively long beta for 1.5, I assume because there were such big problems with games hanging in 1.4. I've put in a request that we concentrate on stability in the next patch.

Reply #7 Top

Something has changed with regard to moving across resources or outposts that are owned by another faction.  If you click past the tile my unit will move across just as if it were a caravan.  But if I have only one movement factor left, my unit will end up parked on the tile.  What it means is that outposts cannot be used to block other factions from moving to valuable places.   You have to block with units standing guard.