The mod is updated to v.1.6. http://www.nexusmods.com/fallenenchantress/mods/1891/?
I had intensive gameplay during this month and made lots of balance polishing.
Road building trait was made more expensive because otherwise it makes expansion of human player very quick.
Default sovereigns have predetermined paths. So Lady Procipinee will never be an assassin but always be mage. All custom sovereigns start without paths and can be of any proffession.
Group, Squard, Company improvements were moved to warfare tech tree. This results in AI quickly build 4, 5, and 6-soldiers' units. They don't have much 3-soldier units any more. Battles are tougher with thicker AI units.
Game difficulty levels were tweaked. Earlier AI received a huge Research bonus but low economic and hit point bonuses. This resulted in AI with lots of technologies which it hardly could implement. Now research, economic and hp bonuses grow equally resulting in more balanced development of AI.
Cost of most spells was reduced by 10-20%. Players now use more magic spells and it's really fun!
Costs of upgading units were reduced so it's more worth to upgrade old units.
Some mercenaries such as panca archers or brothers Sparus have upgradable equipment which may keep them useful for a longer time.
Mounts were tweaked. Pony now has +3 intitiative to be a useful mount.
There were also lots of minor corrections and exploit fixes.