Accidentally killing *your own* resources

Easy to reproduce. Your own troops destroy resources on the same turn you capture an outpost. See the following screenshot:

 

The troops to the left just captured that outpost on the right, and thus all the enemy resource nodes (already fully upgraded) became mine. However, when I moved my troops back to where they are in the screenshot, they walked over the Iron Mine and destroyed it, even though it was mine. This is the third time this has happened this game.

It appears that for the purposes of resource destruction their allegiance doesn't get set until after the turn ends, instead of immediately after the outpost is captured which is what should happen. This results in your troops destroying your own resource nodes on the turn they were captured.

3,292 views 2 replies
Reply #1 Top

Most changes resulting from change in ownership/other details happen on the next turn, from shards to growth.  You need to manually avoid running over the resources until they change to your side.

Reply #2 Top

It's not intuitive and doesn't really make sense since the region immediately changes to your colors. Also, as in the above example, the improvement was on a road, meaning my troops would need to walk through the woods around it and waste turns. It should either not behave this way, or be obvious that the nodes are not yours yet.

 

Take a hypothetical example: I have many small armies capturing the opponent's sprawling outposts. It would be incredibly difficult to keep track in my head which nodes are safe to walk on and which nodes are only going to be flagged captured at the end of my turn.