What do people think about a mod to core files that has one +10% tech (once only) and then a repeatable +1% or 1.5% tech (infinite)?

I'm thinking that it's too big to have each research of the repeatable techs worth 10%.  I was thinking of replacing the infinite techs with one +10% tech and then a repeatable +1% or +1.5% repeatable tech.  So after forty researches of the same tech (which the AI can do on high difficulty levels) you would have +50% or +70%.  I think the repeatable techs should only be there to provide a reasonable but minor boost to whatever they are boosting, rather than a massive boost each time, and mainly be used to have SOMETHING to research once you've finished everything else.

Would people be interested in such a core mod?

Look forward to your replies!  You might have noticed that I mentioned two once-off +20% accuracy boosts in the LH Modding section, but I kind of like the idea of all repeatable techs be worth +1-1.5% and have a prerequisite tech of a once-off +10% as a mini reward for reaching the end of that tree.

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Reply #1 Top

If the AI researches an end game tech 40 times, you are probably screwed anyway.

Rather than trying to limit how useful it is for them to research a tech 40 times, it's probably just better to try to beat them before they get that far.

I am fine with how it is now.

Reply #3 Top

The AIs need to diversify their researching.  There is no reason at all to have an accuracy rating of 420.  If they had defense values or attack values that high that might be OK, but accuracy that high is a joke.

Reply #4 Top

I play small maps mostly, so I don't run into this.  Still, it seems logical if there were diminishing returns on the repeatable techs.  Say, 10 percent the first time, then nine, then eight, etc.  Going from ten to one (or one-and-a-half) seems to be extreme.

 

Reply #5 Top

That would mean that you would have to have to have ten different techs, the last being repeatable.  AFAIK there is no way to apply a bonus infinite times which also scales down when you research more of it.

Reply #6 Top

Why could you not produce a function that adjusts the unit stat depending on how often you researched the tech by setting up a player ability counter... not sure if that would work, but it might just be a work around for what you are trying to accomplish.