[LH 1.4 Dead DLC Bug] Morrigan's Call - Does Not Update New Death Shard Counts (Derek acknowledged)

Does not appear to update city growth count if player procures additional death shards. Need to cancel spell and recast to obtain benefit. Also verified modifiers don't update either. For example, Head of Amhah did not update the 50% bonus until I cancelled and recast.

7,999 views 9 replies
Reply #1 Top

Did you check the next turn?

Reply #2 Top

Yep.

Reply #3 Top

Seconded.  Only way to "fix" is to dispel the enchantment and recast it.

Reply #4 Top

I was just about to post on this... my city growth is non-zero, but often not in line with my number of death shards. My capital maxed out at +3 growth from Morrigan's Call even when I had 6 shards. In fact, I believe it dipped to +2 growth at some point. That made me wonder if there was a food-like effect, that I didn't have enough extra graves to allow for growth, but there was no change after I built some more.

Reply #5 Top

The spell XML is missing this tag, so it's officially a bug.

<HasUpgradableValue>1</HasUpgradableValue>

You ought to change the thread title to include [Bug] so Derek will see it.

Reply #6 Top

It will be fixed int he next patch, thanks.

Reply #7 Top

I started a new game tonight, but Morrigan's Call still isn't updating to the number of death shards... waited many turns... and I was so proud of my 6 death shards.

Reply #8 Top

The next patch.  It didn't make it in time for the Monday patch just released, but all the other issues reported have been addressed I think.  If you don't want to wait, open your Spell xml file in your favourite text editor - default place for this file is:

C:\Program Files\Steam\SteamApps\common\FE Legendary Heroes\data\English\DLC04_Spells.xml

if Steam is installed in the default spot, otherwise start from the SteamApps subdirectory of the Steam folder wherever Steam has been installed.  Search for "Morrigan" then for the Morrigan's Call spell add the line mentioned in Reply #5 of this thread to anywhere in the Spell definition except between the GameModifier tags.  Save the changes. Then start a new game (all XML data from the main, mods and other directories are saved and become fixed when you start a new game).

Reply #9 Top

Thanks, will do! I just love the idea of abusing that spell.