[BUG] Wargs riding wargs?

Horses now can ride horses.

https://www.dropbox.com/s/7vub211dxh9p6un/Summoner.EleSav

https://www.dropbox.com/s/wgz3pbzftiaxnvb/Horse%20Tiling.png

 

 

https://www.dropbox.com/s/9jsd5sxcgopb16u/Horse%20Riding%20Horse.png

Pffft haha

 

Knights of Asok

https://www.dropbox.com/s/afuvoskm9mt8cdh/Knights%20of%20Asok.png

 

I think the horse model is wrapping. 

10,558 views 7 replies
Reply #1 Top

That is a problem when the artdef for the horses gets duplicated with a particular item. Are you playing any mods?

Reply #2 Top

Yeah the temp fix for horses. Although the horse the knights of Asok are riding should be a seperate horse type.

<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Fix for missing mounts 1.4 + Dead -->
<!-- -->
<GameItemTypes>
<DataChecksum NoParse="1">
<Ignore>DispName</Ignore>
<Translate>DisplayName,Description</Translate>
</DataChecksum>
<GameItemType InternalName="BasicHorseMount">
<DisplayName>Horse</DisplayName>
<Description>Horses grant your units more speed in combat and in travel and make them immune to being knocked prone.</Description>
<Type>Mount</Type>
<CanBeEquipped>1</CanBeEquipped>
<AdditionalTrainingTurns>20</AdditionalTrainingTurns>
<ShopValue>120</ShopValue>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Horses</Attribute>
<Value>1</Value>
</ProductionRequirement>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Attack_Boost</StrVal>
<Value>2</Value>
<Provides>+2 Attack for the first turn of combat</Provides>
<xActions>1</xActions>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_CombatSpeed</StrVal>
<Value>2</Value>
<Provides>+2 Initiative for the first turn of combat</Provides>
<xActions>1</xActions>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_ChanceToAvoidProne</StrVal>
<Value>100</Value>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Moves</StrVal>
<Value>2</Value>
</GameModifier>
<CutSceneDataPack>HorseMountCutScenePack</CutSceneDataPack>
<IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
<Prereq>
<Type>RestrictedAbilityBonusOption</Type>
<Attribute>LegacyOfSerrane</Attribute>
<Target>Player</Target>
</Prereq>
<Prereq>
<Type>RestrictedAbilityBonusOption</Type>
<Attribute>DLC04_UndeadFaction</Attribute>
<Target>Player</Target>
</Prereq>
<Prereq>
<Type>Tech</Type>
<Attribute>Mounted_Warfare</Attribute>
</Prereq>
<AIData AIPersonality="AI_General">
<AIPrefType>AIPrefType_MOUNT</AIPrefType>
</AIData>
<ArtDef>BasicHorseMount_ArtDef</ArtDef>
<GameItemTypeArtDef InternalName="BasicHorseMount_ArtDef">
<GameItemTypeModelPack InternalName="BasicHorseMount_Default">
<IconFile>HorseEquipIcon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<EquipSFX>Equip_WoodenItem_01</EquipSFX>
<EquipSFX>Equip_WoodenItem_02</EquipSFX>
<EquipSFX>Equip_WoodenItem_03</EquipSFX>
<EquipSFX>Equip_WoodenItem_04</EquipSFX>
<MountedAnimationPack>MountedSoldierAnimationPack</MountedAnimationPack>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
<SupportedUnitModelType>Banshee</SupportedUnitModelType>
<SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
<SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
<SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
<SupportedUnitModelType>FallenMale</SupportedUnitModelType>
<SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerMale</SupportedUnitModelType>
<SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
<SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
<SupportedUnitModelType>Skeleton</SupportedUnitModelType>
<SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
<SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
<SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
<SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
<SupportedUnitModelType>WraithMale</SupportedUnitModelType>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Monsters/M_Horse_Mesh_02.hkb</ModelFile>
<Scale>1</Scale>
<SkeletonFile>Gfx\HKB\Monsters\M_Horse_Skeleton_01.hkb</SkeletonFile>
<Texture_Skin>M_Horse_Texture_02.png</Texture_Skin>
<AnimationPack>MountedHorseAnimationPack</AnimationPack>
<Attachment>Unit_Mount_Lcf</Attachment>
<Color_Skin>70,50,35,255</Color_Skin>
<ShadowImage>/gfx/decals/Shadow_Horse_01.png</ShadowImage>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>M_Horse_Armor_Mesh_02.hkb</ModelFile>
<SkeletonFile>Gfx\HKB\Monsters\M_Horse_Skeleton_01.hkb</SkeletonFile>
<Texture_Skin>M_Horse_Texture_02.png</Texture_Skin>
<Attachment>Unit_Mount_Lcf</Attachment>
<AttachmentType>Skinned</AttachmentType>
<Color_Skin>210,210,210,255</Color_Skin>
</GameItemTypeModel>
</GameItemTypeModelPack>
</GameItemTypeArtDef>
</GameItemType>
<GameItemType InternalName="BasicHorseMount2">
<DisplayName>Horse</DisplayName>
<Description>Horses grant your units more speed in combat and in travel and make them immune to being knocked prone.</Description>
<Type>Mount</Type>
<CanBeEquipped>1</CanBeEquipped>
<AdditionalTrainingTurns>20</AdditionalTrainingTurns>
<HideInHiergamenon>1</HideInHiergamenon>
<ShopValue>120</ShopValue>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Horses</Attribute>
<Value>1</Value>
</ProductionRequirement>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Attack_Boost</StrVal>
<Value>2</Value>
<Provides>+2 Attack for the first turn of combat</Provides>
<xActions>1</xActions>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_CombatSpeed</StrVal>
<Value>2</Value>
<Provides>+2 Initiative for the first turn of combat</Provides>
<xActions>1</xActions>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_ChanceToAvoidProne</StrVal>
<Value>100</Value>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Moves</StrVal>
<Value>2</Value>
</GameModifier>
<CutSceneDataPack>HorseMountCutScenePack</CutSceneDataPack>
<IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
<Prereq>
<Type>RestrictedAbilityBonusOption</Type>
<Attribute>LegacyOfSerrane</Attribute>
<Target>Player</Target>
</Prereq>
<Prereq>
<Type>RestrictedAbilityBonusOption</Type>
<Attribute>DLC04_UndeadFaction</Attribute>
<Target>Player</Target>
</Prereq>
<Prereq>
<Type>Tech</Type>
<Attribute>Mounted_Warfare</Attribute>
</Prereq>
<AIData AIPersonality="AI_General">
<AIPrefType>AIPrefType_MOUNT</AIPrefType>
</AIData>
<ArtDef>BasicHorseMount2_ArtDef</ArtDef>
<GameItemTypeArtDef InternalName="BasicHorseMount2_ArtDef">
<GameItemTypeModelPack InternalName="BasicHorseMount2_Default">
<IconFile>BlackHorseEquipIcon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<EquipSFX>Equip_WoodenItem_01</EquipSFX>
<EquipSFX>Equip_WoodenItem_02</EquipSFX>
<EquipSFX>Equip_WoodenItem_03</EquipSFX>
<EquipSFX>Equip_WoodenItem_04</EquipSFX>
<MountedAnimationPack>MountedSoldierAnimationPack</MountedAnimationPack>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
<SupportedUnitModelType>Banshee</SupportedUnitModelType>
<SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
<SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
<SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
<SupportedUnitModelType>FallenMale</SupportedUnitModelType>
<SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerMale</SupportedUnitModelType>
<SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
<SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
<SupportedUnitModelType>Skeleton</SupportedUnitModelType>
<SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
<SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
<SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
<SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
<SupportedUnitModelType>WraithMale</SupportedUnitModelType>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Monsters/M_Horse_Mesh_02.hkb</ModelFile>
<Scale>1</Scale>
<SkeletonFile>Gfx\HKB\Monsters\M_Horse_Skeleton_01.hkb</SkeletonFile>
<Texture_Skin>M_Horse_Texture_02.png</Texture_Skin>
<AnimationPack>MountedHorseAnimationPack</AnimationPack>
<Attachment>Unit_Mount_Lcf</Attachment>
<Color_Skin>20,20,20,255</Color_Skin>
<ShadowImage>/gfx/decals/Shadow_Horse_01.png</ShadowImage>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>M_Horse_Armor_Mesh_02.hkb</ModelFile>
<SkeletonFile>Gfx\HKB\Monsters\M_Horse_Skeleton_01.hkb</SkeletonFile>
<Texture_Skin>M_Horse_Texture_02.png</Texture_Skin>
<Attachment>Unit_Mount_Lcf</Attachment>
<AttachmentType>Skinned</AttachmentType>
<Color_Skin>210,210,210,255</Color_Skin>
</GameItemTypeModel>
</GameItemTypeModelPack>
</GameItemTypeArtDef>
</GameItemType>
<DisplayName>Spider Body</DisplayName>
<Type>Mount</Type>
<Subtype>Clothes</Subtype>
<CanBeEquipped>1</CanBeEquipped>
<HideInHiergamenon>1</HideInHiergamenon>
<CutSceneDataPack>BroodUnitCutscenePack</CutSceneDataPack>
<IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
<IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
<AIData AIPersonality="AI_General">
<AIPrefType>AIPrefType_MOUNT</AIPrefType>
</AIData>
<ArtDef>Mount_SpiderBody2_ArtDef</ArtDef>
<GameItemTypeArtDef InternalName="Mount_SpiderBody2_ArtDef">
<GameItemTypeModelPack InternalName="Mount_SpiderBody2_Default">
<IconFile>gragnar_mount_icon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<EquipSFX>Equip_WoodenItem_01</EquipSFX>
<EquipSFX>Equip_WoodenItem_02</EquipSFX>
<EquipSFX>Equip_WoodenItem_03</EquipSFX>
<EquipSFX>Equip_WoodenItem_04</EquipSFX>
<MountedAnimationPack>MountedSoldierBroodAnimationPack</MountedAnimationPack>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
<SupportedUnitModelType>Banshee</SupportedUnitModelType>
<SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
<SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
<SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
<SupportedUnitModelType>FallenMale</SupportedUnitModelType>
<SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerMale</SupportedUnitModelType>
<SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
<SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
<SupportedUnitModelType>Skeleton</SupportedUnitModelType>
<SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
<SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
<SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
<SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
<SupportedUnitModelType>WraithMale</SupportedUnitModelType>
<GameItemTypeModel>
<ModelFile>K_SpiderPod_Mesh.hkb</ModelFile>
<Scale>1</Scale>
<SkeletonFile>M_Spider_Skeleton_01.hkb</SkeletonFile>
<Texture_Skin>DLC04_SpiderMan_Texture_02.dds</Texture_Skin>
<AnimationPack>BroodSpiderAnimationPack</AnimationPack>
<Attachment>SpiderPodMount_Lcf</Attachment>
<Color_Skin>70,50,35,255</Color_Skin>
</GameItemTypeModel>
</GameItemTypeModelPack>
</GameItemTypeArtDef>
</GameItemType>
</GameItemTypes>

Reply #3 Top

So if you looked at the fix I posted notice that I didn't include the

<GameItemTypeArtDef>

If you do it will produce the effect that you see. The GameItemTypeArtDef is not overwritten and works be combining the two pieces together. This goes back to the Object Sanity thread started a long time ago. If you remove that it should be working fine. Remove it only from BasicMount1 and BasicMount2 not the third item there.

Reply #4 Top

Ah, good to know. My understand it will not help the game I'm currently playing. But it will help to know this in the future. Thanks parrot. 

Reply #5 Top

I haven't play too much in the last month. I logged in and The Warg for the Darkling rider unit is riding another of the same type. Anyone else seeing this?

Reply #6 Top

What mods are you running, I don't see this effect with the Darkling rider

Reply #7 Top

Quoting parrottmath, reply 6

What mods are you running, I don't see this effect with the Darkling rider
End of parrottmath's quote

Nothing, I dumped My Documents folder and verified the cache. If you aren't seeing it I might just need to delete and reinstall the game.