A few bugs/issues with Dead World DLC - please fix or address.

1.  I'm not sure if it applies to Slave Lords too, but if the leader (first unit) of an army is Men/Fallen, if you win all of the units killed count for bonus population.

2.  The new lairs with the new undead units count as Men/Fallen for population purposes.  However, the pre-existing Monster Skeletons and Banshee units don't (I'm sure about the Skeletons, Banshees probably are the same).  The new units are Undead race-type, the old units are just monsters with similar undead abilities but no undead race (ie. monster type rather than race type).

3.  The new lair has a Ghost/Banshee unit with no attack, that does nothing but cast Terror if you go next to her.

4.  I think the new undead lair units cast terror too much.  Sometimes you don't receive any damage, you just miss lots of turns because they cast Terror a lot.  I find the new undead lairs relatively easier because they cast Terror a bit too much.

5.  As already mentioned, the Undead cities don't have the proper undead garrison troops - for some reason they have been set to have Wraith garrison troops instead.

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Reply #1 Top

Thanks to a generous friend...I now see some of these issues

2. You are probably correct, they would have to include units that overwrite these unit stats. One could probably fix this problem of these other units by adding the racial blood of the dead appropriately.

3. The unit that is used doesn't have a standard weapon equipment and thus shows no weapon when used. One only needs to add

<Equipment>Staff_Ice</Equipment>

to the unit file and it will have an attack.

5. The unit file is just missing the city defender and archer. I've created a fix for this but not sure if I can post this or not (probably not).

 

Reply #2 Top

I've fixed 3, 4 and 5 (and some other minor issues).  w will get the DLC updated early next week.