Some Quality of Life Suggestions
I got Fallen Enchantress: Legendary Heroes a few weeks back during the steam sale, and I've been playing it way more than is healthy for me.
There were however certain UI aspects of it that annoys me.
So I present a number of (hopefully simple) Quality of Life suggestions:
1) When Auto-Select Next Unit is set, the view shouldn't move to the next unit while there are still things happening relating to that unit (e.g. they got an item, or you're going through a quest, they levelled, ...)
2) The ability to defer things like level-up, so you can examine your current situation more closely before making a decision.
3) A next idle unit/city button (or keyboard shortcut)
4) If a unit has movement queued and you end your turn, the movement should execute and the game should check if the unit still has moves left. If so, the turn should NOT end and you should be prompted to finish moving.
5) Bloom of Twilight/Birth of Summer should tell you what the new tile yields will be after you cast, so you don't have to save-scum in order to ensure you're getting bang for your mana.
6) For spells that have a duration (e.g. Freeze or Tremor in strategic view, or other tactical spells), a clear indication of remaining duration. On a gameplay note, it would also be nice if you could dispel these spells off your army (for a suitably high mana cost).
7) A more obvious way to remove enchantments off your units, rather than hidden deep in the Govern menu.
8) A confirmation for important decisions, like razing an output, as currently a single misclick can lead to instant loss of not only the outpost, but any improvements that outpost was supporting.