Some Quality of Life Suggestions

I got Fallen Enchantress: Legendary Heroes a few weeks back during the steam sale, and I've been playing it way more than is healthy for me.
There were however certain UI aspects of it that annoys me.
So I present a number of (hopefully simple) Quality of Life suggestions:

1) When Auto-Select Next Unit is set, the view shouldn't move to the next unit while there are still things happening relating to that unit (e.g. they got an item, or you're going through a quest, they levelled, ...)

2) The ability to defer things like level-up, so you can examine your current situation more closely before making a decision.

3) A next idle unit/city button (or keyboard shortcut)

4) If a unit has movement queued and you end your turn, the movement should execute and the game should check if the unit still has moves left. If so, the turn should NOT end and you should be prompted to finish moving.

5) Bloom of Twilight/Birth of Summer should tell you what the new tile yields will be after you cast, so you don't have to save-scum in order to ensure you're getting bang for your mana.

6) For spells that have a duration (e.g. Freeze or Tremor in strategic view, or other tactical spells), a clear indication of remaining duration. On a gameplay note, it would also be nice if you could dispel these spells off your army (for a suitably high mana cost).

7) A more obvious way to remove enchantments off your units, rather than hidden deep in the Govern menu.

8) A confirmation for important decisions, like razing an output, as currently a single misclick can lead to instant loss of not only the outpost, but any improvements that outpost was supporting.

7,487 views 7 replies
Reply #1 Top

I got Fallen Enchantress: Legendary Heroes a few weeks back during the steam sale, and I've been playing it way more than is healthy for me.
End of quote

Welcome!

 

3) A next idle unit/city button (or keyboard shortcut)
End of quote

Doesn't tab do next idle unit?

 

5) Bloom of Twilight/Birth of Summer should tell you what the new tile yields will be after you cast, so you don't have to save-scum in order to ensure you're getting bang for your mana.
End of quote

I kinda like not completely knowing the outcome myself.

 

7) A more obvious way to remove enchantments off your units, rather than hidden deep in the Govern menu.
End of quote

Click on the mana resource icon at the top of the screen is a faster way to open the list of enchantments.

 

Mostly agree with your other suggestions.

 

Reply #2 Top

 

Quoting abob101, reply 1
5) Bloom of Twilight/Birth of Summer should tell you what the new tile yields will be after you cast, so you don't have to save-scum in order to ensure you're getting bang for your mana.
End of abob101's quote

As I understand it the yields are influenced by terrain, so if you're near woods you get Materials, near shards you get Essence, etc. But I agree it is a bit of stab in the dark for quite an expensive spell.

Otherwise I think I like all of your suggestions. Personally I almost never send a unit more than one move in a turn, or if I am moving for multiple turns then I try to make sure they are full movement (and handle the last, incomplete move myself). But this is extra micro-managing, your suggestion would work better if it can be done within the movement system.

If the simultaneous movement system makes it tricky, an alternative would be having an option to not treat units as having completed their turn unless they will actually use all their movement points. If my stack will reach its destination this turn I almost never want it to auto complete its move. If it's a Pioneer I want it to Settle; if it's an army stack I probably want it to go somewhere else. Not having the Turn button go green unless units with pre-planned movement will use all of their movement points would be one way of highlighting this.

Reply #3 Top

Quoting abob101, reply 1


Doesn't tab do next idle unit?

 
End of abob101's quote

Aha! So it does.

Wish this was more obviously shown somewhere so I didn't have to spend all those hours clicking through each individual portrait to check if moves are spent (I don't use the auto end turn feature, since there are several cases where I want to do something after everything else is done, but before ending the turn).

Reply #4 Top

I got Fallen Enchantress: Legendary Heroes a few weeks back during the steam sale, and I've been playing it way more than is healthy for me.
There were however certain UI aspects of it that annoys me.
So I present a number of (hopefully simple) Quality of Life suggestions:

1) When Auto-Select Next Unit is set, the view shouldn't move to the next unit while there are still things happening relating to that unit (e.g. they got an item, or you're going through a quest, they levelled, ...)

2) The ability to defer things like level-up, so you can examine your current situation more closely before making a decision.

3) A next idle unit/city button (or keyboard shortcut)

4) If a unit has movement queued and you end your turn, the movement should execute and the game should check if the unit still has moves left. If so, the turn should NOT end and you should be prompted to finish moving.

5) Bloom of Twilight/Birth of Summer should tell you what the new tile yields will be after you cast, so you don't have to save-scum in order to ensure you're getting bang for your mana.

6) For spells that have a duration (e.g. Freeze or Tremor in strategic view, or other tactical spells), a clear indication of remaining duration. On a gameplay note, it would also be nice if you could dispel these spells off your army (for a suitably high mana cost).

7) A more obvious way to remove enchantments off your units, rather than hidden deep in the Govern menu.

8) A confirmation for important decisions, like razing an output, as currently a single misclick can lead to instant loss of not only the outpost, but any improvements that outpost was supporting.
End of quote

1. I've never seen this. Or maybe it doesnt bother me. I'm not sure. 

2. This leads to abuse. Maybe someone can make a mod to reset traits. I personally like having to plan my character in advance. Being able to horde points until you have a challenge takes away all the challenge. 

5. Eh I don't like this. You already have the ability to reload a save game. I like having the choice of blowing a ton of mana and getting crap tiles or saving it for something else. I havent fully explored the mechanic but you sort of can guess what tiles will appear. If the tile is near a crystal mine or shard you should get essence. (This is initial observation)

6. Go into unit details and hover over the debuff it will tell you how long remains. 

7. K on keyboard, Enchantments is deep?

 

Lol this might be hard to read secretly on the forums at work.

Reply #5 Top

Quoting Illauna, reply 4
6. Go into unit details and hover over the debuff it will tell you how long remains.
End of Illauna's quote

Does this work for immobilized heroes who have been killed? My personal gripe is that although it shows how long you are immobilized on the strategic map if you hover over a unit, this doesn't work if your hero has been killed and moved to the nearest town. I have suggested this as an improvement for the fabled UI patch. If a strategic spell is currently in cooldown it would also be nice to see when it's next available. I'm not aware of any way to do this.

I've previously requested the ability to dispel immobilizing spells from your units, although the AI would need to be taught how to use such a spell. At the moment the AI can apparently spam immobilizing spells on your stack and you never get a turn to react.

Reply #6 Top

Quoting merlinme, reply 5


Quoting Illauna, reply 46. Go into unit details and hover over the debuff it will tell you how long remains.

Does this work for immobilized heroes who have been killed? My personal gripe is that although it shows how long you are immobilized on the strategic map if you hover over a unit, this doesn't work if your hero has been killed and moved to the nearest town. I have suggested this as an improvement for the fabled UI patch. If a strategic spell is currently in cooldown it would also be nice to see when it's next available. I'm not aware of any way to do this.

I've previously requested the ability to dispel immobilizing spells from your units, although the AI would need to be taught how to use such a spell. At the moment the AI can apparently spam immobilizing spells on your stack and you never get a turn to react.
End of merlinme's quote

 

Yes it does. I'll admit I'd like to see it located in a few more places but you can find this infomation out in the current UI

Reply #7 Top


4) If a unit has movement queued and you end your turn, the movement should execute and the game should check if the unit still has moves left. If so, the turn should NOT end and you should be prompted to finish moving.
End of quote

This is, far and away, the single thing that has bugged me most, and I've been complaining about it since the WoM days. I must have dozens of posts on these forums about this (well, probably only a couple). I would buy a $5 DLC just for this. Hell, just give me a button that says "Move Automated Units" that calls the exact same function (I can't imagine it's too tightly wound into the end-turn function), and I'll click it myself before I end the turn.

[/rant]

Carry on.