1.4 Summoning bugs/ comments

1: Hero Nen Ratcatcher has a 5 turn cooldown on Summon Darkling Warrior. After five turns it says... "This spell has already been cast on this unit". Is this working as intended? If this functions like tactical summons then Nen would only be allowed to cast the spell once, in which case it's pointless having a cooldown.

2: Death Demons that actually cast Summon Demonic Ally and have Fear working at the start of the battle: Holy F**k they're scary! One Death Demon plus two Assassin Demons made absolute mincemeat out of my Deadly army of Juggernauts + sovereign mage + Commander hero. I tried again a while later, and they would have made mincemeat out of my Epic army if my sovereign hadn't successully cast Kill on the Death Demon; at that point the Death Demon had three summoned Assassin Demons left whereas I only had one badly wounded Juggernaut surviving. The first summoned Assassin Demon killed my Commander support hero in its first attack.

Is it intended that the Death Demon can summon as many Assasin Demons as it likes with no cooldown? If so then I would now consider them as dangerous as a high level dragon; with a couple of Assassin Demons on Ridiculous difficulty they should probably be considered Epic power.

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Reply #1 Top

Its not stackable, so the Death Demon was only allowed to summon another Assassin Demon when the first was dead.  But I do agree that there should be a cooldown too (if for no other reason than we do it everywhere else).  I'll change it.

 

Reply #2 Top

Quoting Derek, reply 1
the Death Demon was only allowed to summon another Assassin Demon when the first was dead
End of Derek's quote

That's not what I saw at all. The Death Demon summoned one Assassin Demon a turn for something like its first four turns. Given that nearly all of my army was suffering from Fear, there's just no way my army could have been killing one Assassin Demon a turn. And in fact when I killed the Death Demon he clearly had three summoned Assassin Demons surviving, as they all died upon the summoner's death. So if it's not intended to be stackable then I don't think its working as intended. But a five turn cooldown will more or less fix the problem anyway, thanks.