Discovering new clever tricks and tactics.
As I play FE:LH on and on I've been discovering tons of tiny things that I never thought about when playing this game for the first time.
1) Regeneration spell can be extremely helpful in bringing units on the brink of death back to full life by next turn in armies with horrible healing capabilites including armies that don't have a hero that lead them. And can be used to bring heroes that got their skulls smashed in and the army they was leading defeated on field of battle back into action next turn if you really need that hero badly. Just don't forget to dispel the enchantment in the following turn after it does it's job so you can spread the love around!
2) An Suicide army of Mages can be especially useful in taking out a target like Juggernauts from Yithril because you have a army that's good enough to take the city but not good enough if it's still alive. Thus have that main army to standby as you tell the mage to march into the city first and spam it's spells upon juggernaut and noone else until it dies then feel free to take out anything else if you can
Then the main army will be able to resume it's assault without fear of aoe maul tearing it up especially if you're still wearing leather+boar spears. .. ![]()
3) Now for spears, You can partially simulate the wall of spears in FE:LH. Let's see this layout E = enemy and S = Spearman. E S S Battle.
The spearman in second tile can't hit the enemy right but, it can. Just have it use it's impale on the friendly unit in front of it and the enemy unit will get hit, not the friendly. Was great! Made spearmans really good in super tight spaces because if a melee unit moves in, it'll be getting hit twice whether it likes it or not. Quite a few juggernaughts died this way to the wall of spears ![]()
4) Potential trait of the general skill tab for all heroes? it's quite useful if you take it and combine it with Tutelage, and Practice sword and several other equipment that boosts exp gain. Potential =15%, Tutelage = 25%, Practice Sword = 10%, Band of Insight = 10%, Ring of Wisdom = 25%, Which equals to uh 85% boost in gain from experience if you're lucky enough and it has occured at least once for me, and I had that hero go running wild into the wildlands leveling up like nuts. Also, if you don't mind, you can basically gain experience with sythe of the void i believe but at only +25% rate cuz sythe decrease exp by -100%.
5) Pyrebrand, if a weapon says Physical damage 14 and then 14 elemental damage like fire or whatever, this weapon and you're lucky enough to come across it? Treat it like you just discovered the holy grail. It has turned my puny Commander Sovereign into a wargod. I've been basically foiling every single advance made by yithril because of my Pyrebrand wielded by Ericridge. I think my sovereign's army would've been overrun long time ago if it wasn't for that sword making foiling out of all the plate armored troops thrown my way while I was still wearing leather. To put it this way, my average hit% is 49%-54% for soldiers in my sovereign's army but the sovereign himself can hit at 70-97% chance and I don't even understand why I have such a low hit rate but sovereign is going down the accuracy line atm to fix that now.
That's all for now folks.