Alright, got the game a few days ago and enjoy it quite a lot. However, i'm knowledgable in medieval weapon and armor and find the way they are depicted in game, as well as the tech tree, to be a bit messed up (realism wise). What i plan on doing is readjust some stats, put the weapon and armor in the right order, potentially have a few more weapons for your troops (and heroes) to use and adjust each factions unit (and maybe NPCs) designs accordingly. I plan on making this compatible with other mods. To do that i may have to rework pretty much every weapon and armor in the game (including expansion, i own them all)... Lots of work, but i'm that kind of modder .
What i need to know is:
-Is there a way to set range on randed weapons?
-How does the game decide to add militias in city defense (i want to add more types of militias, spawn more as well)
-Can i tie weapon and armor to what improvements are found in a city (ie make them available only if they are there)?
-Can i add more classes of weapons?
-Can i give greater range to melee weapons?
Well, that's enough for now, but i will surely have even more questions once i'm started.