[1.3 BUG] Stealthy doesn't do anything... see the code...

Here is the stealthy ability. It does nothing unless you have some ability hard-coded somewhere that we don't know about (then I'm sorry I reported the bug).

<AbilityBonus InternalName="StealthyAbility">
    <AbilityBonusType>Unit_Design</AbilityBonusType>
    <AbilityBonusOption InternalName="Stealthy">
        <DisplayName>Stealthy</DisplayName>
        <Description>Monsters less likely to attack</Description>
        <Icon>Ability_Stealthy_Icon.png</Icon>
        <GameModifier>
            <Provides>Monsters less likely to attack</Provides>
        </GameModifier>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <Type>Defensive</Type>
        <AIData AIPersonality="AI_General">
            <AIPriority>5</AIPriority>
        </AIData>
    </AbilityBonusOption>
</AbilityBonus>

the bolded is the only gamemodifier this skill has.

I do not know of a unitstat or gamemodifier that will prevent monsters from attacking this unit.

4,919 views 7 replies
Reply #1 Top

My play experience has been that it does nothing.   I've added it to scouts thinking I was clever and they still got attacked just as often as scouts without this - but they cost 8 more labor woohoo!

 

There is also the faction trait that seems more specific.  Stealthy weasels that monsters are more likely to ignore your unit, while the faction traits says monsters will ignore your armies.   I wonder if that one works?

Reply #2 Top

Sounds like the Warden outpost upgrade which they finally disabled after years of people reporting the same issue.

I think I picked the trait once on a scout type unit long ago and found at the very best "less likely" meant "imperceptibly less likely" and after having my first batch of scout units wiped out by monsters in just a few turns I never tried it again.

Reply #3 Top

It is hardcoded.

Reply #4 Top

That's good to know that it's hard-coded. Could you increase the less likelihood that monsters don't attack the unit ;)

Reply #5 Top

Okay, I would even think that if the stealth trait was successful, a phrase suggesting that it was successful may lead to thinking the trait is useful.

Something like the badguy saying "I know you are out there... come out of hiding!"

Reply #6 Top

Quoting parrottmath, reply 5

Okay, I would even think that if the stealth trait was successful, a phrase suggesting that it was successful may lead to thinking the trait is useful.

Something like the badguy saying "I know you are out there... come out of hiding!"
End of parrottmath's quote
That would fit perfectly with the little talks the monsters sometimes have telling you things like the only difference between a king and a bandit is *something* and a troll telling you to "stay away from my stuff!"

Reply #7 Top

Yes, I would like to reinforce this idea!