[Bug][1.3] Greatsword doesn't do Splash damage
The item "Grestsword" is described as doing 25% splash damage to all the units around you but it does not do splash damage.
The item "Grestsword" is described as doing 25% splash damage to all the units around you but it does not do splash damage.
confirmed. just found that sword. does not do splash damage. In fact NO weapons do splash damage correctly. odd that, given that there are creatures that can do it just fine. really sucks, as I also just found the titanic maul. what I wouldn't give for that thing to actually do its supposed 50% splash damage.
*sigh*
also broken is the "doom" effect. none of the weapons that have this effect work.
this is with version 1.6
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thanks!
took me a while to find the files (I hate Steam!), but now edited.
I suppose they won't take effect until I start a new map?
*sigh*
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what about the doom effect?
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I think the doom effect would be more balanced if either:
you got the bonus only after a kill (this is a common variable used with other items).
or you capped the bonus at 50% total (so 5 consecutive hits gives the 50% bonus)... and that bonus is PER creature, so it resets after a kill, and you have to build it back up again on the next creature.
both things should be possible given the current variables in use, but I guess the first would be easier to do.
but it should be a working effect, nonetheless. adds just that much more variety to combat.
or maybe it could act like a charge variable. you get 10% bonus to attack per kill, but it treats the bonus attack damage as a spell. the more you kill, the more power gets stored into the spell (like a capacitor). then, you can release the stored energy by clicking on a skill icon and then an enemy you are next to.
Then it resets and you have to start over again.
maybe let the skill-spell store up to 300% bonus damage (so up to 30 kills worth). Now with a titanic maul(50 attack), that would really be a nice doom hit worthy of the name (200 attack - still not enough to take out a dragon, but decent!), and the regular attacks would be no more powerful than normal.
Is SD fixing this in 1.7?
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Great catch Primal_Savage. I'll get this included in 1.7. Thanks!
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