Erroneous statistics for growth on load


I've noticed with one game that is prone to crashing that the first turn displayed after loading, fortresses are always displayed with zero growth. If I manage to generate a turn without a crash, the correct number is displayed thereafter.

2,765 views 2 replies
Reply #1 Top

This is a very common glitch, not just with Fortresses.

My games never crash, however, so I don't think there's a connection.

Reply #2 Top

I think the crashing is only relevant because it makes him have to load games.  It's the loading of the games that causes the erroneous growth amounts.  

I've noticed that if a city runs out of food, and growth goes to 0, when the city finally has enough food to continue growing, the growth number doesn't change until the next turn.  That may be related.