Pathing Dilemmas
- Bound demons (Resoln) don't seem capable of entering tiles in which resources or outposts of any sort (non-hostile) are placed. The pathing AI does not seem to register this, however, and causes the pathing simply to stop. When you order the demon to continue moving, it simply stays put. With luck, you can maneuver the demon around the offending tile manually, but this is not always possible (bottlenecks with non-hostile cities).
- In smaller strips of land, after around mid-game, even 2 non-hostile units can clog up the board so severely that no movement is possible. Even 2 units can stalemate each other, forcing at least one to retreat dozens of turns around impasses to find a way back. I've seen the AI have many non-hostile forces stare each other in the face uselessly for scores of turns, each apparently waiting for the other to get out of the way.
Please make non-hostile units stackable (able to occupy the same tile)!!
- For the above reason, units told to move 3 turns to tile T will sometimes, without informing the player, end up moving 33 turns to tile T (the long way around mountains), because a non-hostile unit or entity is moved / created in the path shown on some previous turn.
Please make non-hostile units stackable (able to occupy the same tile)!!