Bug 1.3 Command ability sticks on user
I've had an intermittent problem with the Commander ability "Command". Basically when my hero uses it on another unit, HE gets an infinite number of extra turns; i.e. the user of the ability goes to the top of the the initiative list every single time, no-one else gets a go. My Commander had high initiative, 29, which was possibly the highest in the battle, I don't know if this is related (Peter Huebner has also reported a problem with very high initiative units).
Workaround: my hero also had Slow, successfully casting this on an enemy unit reordered the initiative list and I was able to break out, however without some means of doing this then my Commander did seem to get an infinite number of turns.