Map Setup Questions

Beginner questions.

1. Do the AI players attempt to complete the Master Quest as well?

2. If you disable the alliance victory option, do the remaining players declare war on each other when the other allegiance is wiped out?

3. What does the recommended number of players for a map mean? What happens if it is exceeded?

4. Can't understand how the terrain type thing works. Do desert terrain suddenly become lush after a while and start spawning yields?

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Reply #1 Top


1. No, the AI cannot complete the master quests.

2. (Not sure if that would happen. Haven't played without alliance victory.)

3. The recommended number of players is the number of players that will give you room to expand and a world filled with enough players to try to make it interesting. Playing huge 1 vs. 1, it may take you 150 turns just to find the other person. Of course this doesn't mean that you won't find them sitting right next to you on the map. Just a plausible situation.

4. The desert terrain raises the probability you get non-fertile terrain and more barren terrain. It does not mean there will be no lush parts on the map, just less likely.

Reply #2 Top

#2 No they don't. You get stuck in an unwinnable game. At least that happened to me ages ago ;) (could be fixed now)

Reply #3 Top

Quoting parrottmath, reply 1


1. No, the AI cannot complete the master quests.
End of parrottmath's quote
What about the spell making thing?


4. The desert terrain raises the probability you get non-fertile terrain and more barren terrain. It does not mean there will be no lush parts on the map, just less likely.
End of quote
The map generator has presets like "rugged", "swamp"... Which types of land are inherently and permanently infertile?

 

No they don't. You get stuck in an unwinnable game. At least that happened to me ages ago
End of quote
Good to know, thanks.

Reply #4 Top

The AI can and will try to win using the Spell of Making.

Swamp is useless, I don't know about rugged though.

Sjaminei was talking about a bug. Normally, you just have to backstab your friends to win  }:)

Reply #5 Top

Out of the custom map profiles, which one gives the least amount of settlement spots?

Reply #6 Top

It is hard to say, since every map stamp (small chunk of a map design) is part of the generic style. Thus, it is very possible to get any map stamp no matter your settings. The probabilities of getting certain map stamps are more likely when selecting different stamp styles.

So it is hard to say which would give the least amount of settable spots, but swampy or desert should give you some of the least settable spots. Ravaged is also another good one to try.

The other settings all pick from the fertile tile set.

Reply #7 Top

What areas do the "ravaged" and "swamp" represent in game? (I'm guessing chasms and the rippled ground?)

 

 

Reply #8 Top

swampy represents the namesake swamps. You are more likely to get swamp terrain. Swamp terrain is unbuildable by cities (cannot remove it by conventional means) and makes for slow movement for troops (unless you have special abilities)

The ravaged terrain does contain more chasms and rugged land (a type of plains that is less fertile than the other 2 types of plains)

Reply #9 Top

How many types of willdands are there, and can you get all of them to appear in a game? I tried the highest setting but didn't get all of them.

 

 

Reply #10 Top

Quoting dsjdsj, reply 9
How many types of willdands are there, and can you get all of them to appear in a game? I tried the highest setting but didn't get all of them.
End of dsjdsj's quote

There are 11 distinct wildlands in the base game (no DLC). You could try setting the Wildland density to its highest value and playing on a Huge random map, or you could try playing one or more of the pre-generated maps (I would suggest that the 'Wildlands' map might be a good one to try, though I believe that one is part of the Maps DLC).

You may also be able to make a semi-random custom map with the Cartographer tool that includes all of the wildlands, but I cannot give you advice on how to do that.

Reply #11 Top

Quoting dsjdsj, reply 9

How many types of willdands are there, and can you get all of them to appear in a game? I tried the highest setting but didn't get all of them.
End of dsjdsj's quote

There are 11. I think I got almost all in my Gigantic setting https://forums.elementalgame.com/446059/page/1/ (more random maps mod). If you want 11 on a smaller map you probably need to cartograph a bit... they are pretty huge ^^

 

Reply #12 Top

If you want all 11 you probably need to create your own map.

Reply #13 Top

How do you mod out some of the wildlands so the rest can get a guaranteed appearance?

Reply #14 Top

Go to \FE Legendary Heroes\data\English in the installation directory, locate Wildlands.XML, and open the file with a text editor (notepad, wordpad, any XML editor you may have). Delete some of the entries, noting that you must remove everything between <WildlandsType Internal Name ... </WildlandsType>, including the tag, for each wildland you want to remove. Then overwrite the original file with your modified version. I strongly suggest creating a backup Wildlands.XML file before doing this.

You could also edit the ElementalDefs.XML file, found in the same folder as the Wildlands.XML file. Find the line beginning with <WildlandsPerLandTile> and increase the value within the tag. Then find the line beginning with <DistanceBetweenWildlands> and reduce the number within that tag. This should increase the total number of wildlands you can expect to have on any given map. Note that it may not be necessary to change the second item.

Note that I have not tried either of these methods, so I cannot guarantee that they work and will not affect game stability. Also note that I don't know how the distance between wildlands is measured - if it's between borders, you should be able to reduce the distance between them without issues of overlapped wildlands, though you may have issues with generic map stamps. If it's between centers or some other defined point of the wildland, or if there are generic stamps overlapped with wildland stamps, you may experience map generation issues (e.g., abnormal terrain features), or it might crash the game. I strongly recommend that you keep backups of the original versions of any files you change, and also of any altered file versions that produced results that you liked, so that you can switch back to a previous version which you liked better, or which worked, if you run into any issues.

Reply #15 Top

I tried the first method and the game is running fine.

 

How do you change the spawn frequency of a particular map stamp?

Reply #16 Top

Quoting dsjdsj, reply 15
How do you change the spawn frequency of a particular map stamp?
End of dsjdsj's quote

Go to \FE Legendary Heroes\data\English\Core Stamps and either delete stamps you don't want to see or edit the frequency line of the XML file for each stamp you want to see more or less often.

Reply #17 Top

Everything seems to be working fine. Thanks.

 

Reply #18 Top

I'm not sure if editing the frequency changes things - I seem to recall Heavenfall saying that that didn't work.  I'm pretty sure of it.

Reply #19 Top

Editing out a few wildlands causes map generation glitches. On both random map attempts half the starting factions were stuck on dead-zones, being able to found a 2nd city 100 seasons after.

During my exploration phase I noticed that the path is very singularly streamed. I was almost marching my way out of a snake path into an open pit and further aimless lands.

Reply #20 Top


When you removed the stamps, did you also edit the wildlands.xml file? Try commenting out the wildlands that you don't want instead of deleting the stamps.

Reply #21 Top

Quoting parrottmath, reply 20


When you removed the stamps, did you also edit the wildlands.xml file?
End of parrottmath's quote

There are two stamps related to each wildland, for example,

 

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