Citizens of villages and cities?

Whenever you zoom in at close resolution to a village or city, at high zoom levels, you can see the citizens of that village or town. Is there any way to change the default appearances of the city's inhabitants for each race?

 

For example, I want to make a custom non-human kingdom race. But when I zoom in of course, the inhabitants are still human. There's a human manning the watchtower, and some villagers chatting about within the cities.

2,507 views 4 replies
Reply #1 Top

I don't believe that's possible.  My understanding is that they're all individually placed props in each tile/building.  I don't even think there is props for non humans.  You could probably make them... and then manually place them on a new tileset.... tons of work.

Someone more knowledgeable that I will no doubt correct me if i'm wrong.

Reply #2 Top

A problem is that there aren't models for this. The pedestrians you see in the cities are extremely low-poly - very low quality. Models from other races such as demons are much more detailed.

Reply #3 Top

Yeah, you'd have to get HF to make you lots of low poly models of the other races, since he's pretty much got the market cornered on that front ;-)

 

Reply #4 Top

Quoting Heavenfall, reply 2

A problem is that there aren't models for this. The pedestrians you see in the cities are extremely low-poly - very low quality. Models from other races such as demons are much more detailed.
End of Heavenfall's quote

 

Ah I see, so they are all low poly models, rather than XML definitions. I had thought that they were XML definitions of existing models that were then downscaled to size, but this does not appear to be the case.

 

It looks like in that case that it may not be possible.