DoubleText in Descriptions

Hello,

I've recently installed Children of the Storm, the snaking mod, and an immersion mod (that plays well with Children of the Storm). However, I've noticed that in some cases there will be extra text over an item, building, unit, or spell's description. For example, if I mouse over the lumberyard, it will say something along the lines of:

Lumberyard

+2 production

+2 production

Or, in the case of a skill increase:

Administrator

-10 unrest in the city the champion is stationed in

-10 unrest in the city the champion is stationed in

The double text doesn't appear in every case--for example, the features included in the new mods don't have extra text--but it's still enough to be bothersome.

Anyone have a suggestion? Has this happened to anyone else?

Thank you for your help!

5,806 views 11 replies
Reply #1 Top

Looks like mod interference to me. You can't "clean" the old stuff from the mod folder, so if you have something modifying those buildings/traits there, you would get double, like you see here. 

Reply #2 Top

Quoting sjaminei, reply 1

Looks like mod interference to me. You can't "clean" the old stuff from the mod folder, so if you have something modifying those buildings/traits there, you would get double, like you see here. 
End of sjaminei's quote

That makes sense. Thank you for the information. Is there anything I can do to remove the double text? Or is this just a common occurrence when using mods?

Reply #3 Top

You would need to find the code doing the descriptions and remove one of them. Try searching for lumberyard and governor in the xml files who seems appropriate (buildings etc.). If you remove the <Description>***</Description> line it should probably work without doing anything else to the mods. 

Reply #4 Top

It might actually be giving you double the benefit to, i.e. it could be more than a cosmetic issue.  Regardless it's not "normal behavior" even for a mod.

I'd suggest you move this thread out of LH Support (because Stardock won't help in any case if you have mod's installed).  If you move this over to the LH Modding section you'll probably get feedback from the guys who created the mods.  I think you can move the thread via the edit button.

Reply #5 Top

Quoting sjaminei, reply 3

You would need to find the code doing the descriptions and remove one of them. Try searching for lumberyard and governor in the xml files who seems appropriate (buildings etc.). If you remove the <Description>***</Description> line it should probably work without doing anything else to the mods. 
End of sjaminei's quote

Haha I dread the thought of toying around with code--who knows what I'll do! All the same, I'll give it a shot. Do you think this is something I caused by not properly installing the mods, or is this just something that happens?

I appreciate all the help!

Reply #6 Top

Quoting abob101, reply 4

It might actually be giving you double the benefit to, i.e. it could be more than a cosmetic issue.  Regardless it's not "normal behavior" even for a mod.

I'd suggest you move this thread out of LH Support (because Stardock won't help in any case if you have mod's installed).  If you move this over to the LH Modding section you'll probably get feedback from the guys who created the mods.  I think you can move the thread via the edit button.
End of abob101's quote

 

Good point. I'll try to move the thread. From what I remember, I don't believe I was getting double effect, but I'm not sure. I'll have to check it out.

Thank you.

Reply #7 Top

The description has nothing to do with the real effects of the building/ability. It's just about a description, so don't worry about messing up things ;) (as long as you only touch the description tag line that is ^^)

 

 

Reply #8 Top

Maybe these double tags are with the immersion mod itself. The snaking mod doesn't touch anything on the Lumber yard (only the logging camp) and even then I do not add any descriptions, only add terrain limitations, and I don't know about the administrator trait, but I don't believe the CoS does anything with that trait.

Reply #9 Top

Yeah, this sounds like the immersion mod wasn't installed correctly.

Reply #10 Top

Quoting Heavenfall, reply 9

Yeah, this sounds like the immersion mod wasn't installed correctly.
End of Heavenfall's quote

If the choice is between a fault in the mod or a mistake that I made installing said mod, you would be wise to bet on the latter. I'll probably uninstall/reinstall the game and all the mods and try again.

Side note: I saw that there was a mod manager on Nexus for FE:LH. Is this worthwhile? I used one for Skyrim all the time, but there are a lot more mods for that game than for this one.

Reply #11 Top

Update: I reinstalled everything and the problem went away. Thank you, everyone, for all the help.