Heroes not dying

I've been playing for a couple of weeks and I love the game. But one thing bothers me, the fact that heroes don't die. I think its kind of ridiculous. In my current game I have killed Magnar about 6 times and he doesn't even seem to be accumulating injuries. I also think that if one of my heroes dies they should remain dead. Is there any option you can set to change this?

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Reply #1 Top

The sovereigns death costs 50% of their mana. It can hurt a lot ;) If you really want to kill him, freeze him in place for 10 turns and use Curgens volcano on him. 

As for heroes, I think the design is a bit silly that they "retreat" to the nearest city and can fight again, just to get more injured. They should be locked out of the fight or transported to the capital instead. 

Reply #2 Top

that was one thing from e:wom i miss. that hero death was perminate. made you take better care of you heroes. Miss that and dynasties. also funny seeing an enemy hero with like ten injuries on it. 

Reply #3 Top

This has been something that has bothered me for a while as well.  If I had my druthers I would make it so that only the Sov can retreat and gains an injury and loses a set amount of mana not half.  50% can be a very extreme loss later in the game whereas a set amount can hurt initially but the injury might not whereas later in the game accumulated injuries would make your sov much weaker.  I liked the Heavenfall had a compromise in one of his mods that when a champion accumulated injuries you had a chance to permanently die from future injuries. 

Reply #4 Top

If you've played FTL, then go back to LH, injuries do seem like hand-holding.

But as silly as killing champions over and over is, they are there for a reason. In FE beta testing, perma-death made investing the leveling time in heroes less desirable. Getting "do-overs" is a major reason to use heroes over trained troops.

Reply #5 Top

That is why I said the best solution so far was for champions/sovs accumulate injuries that can eventually lead to death if not removed.  Unlimited deaths is somewhat silly but knowing that as your champ/sov dies it becomes more likely it will be a permanent loss so you will be more careful with them.

Reply #6 Top

I agree. The chance of dying permanently could be, say, 10% per injury that you already have at the time of being "killed". So the first death is definitely safe, but after that it gets riskier and riskier.

Reply #7 Top

A huge problem with dying heroes was that so much of your magic power is dependant on successfully leveling them up. If heroes were to risk dying just to be stronger mages, that is a large disincentive to go for magic.

Reply #8 Top

i'd still use heroes if per death was an option but id pick my battles if i know for a fact im going to lose my force i wont fight if i dont have too. even the soveriegn should be able to "die" i like the idea of a set amount of many to escape back to the capital. but say you dont have that mana, wouldnt you be stuck in combat and die? just a thought

Reply #9 Top

Sorry for the back to back postings. but maybe the world difficulty could scale the % a hero has the chance to die. i think heroes would need to be slightly more powerful to balance this out and make them worth using even with the chance of perm death. i believe frogboy posted somewhere saying this was more on how you build your empire/kingdom rather than your tactics that ultimately determine your victory. it would just be nice to know that how i engage each battle can make a huge diferance in the end. thats the reason i love games like this. its the tacticle battles and taking a group of weaker units and defeating a powerful foe just with superior tactics.

Reply #10 Top

Quoting Heavenfall, reply 7
A huge problem with dying heroes was that so much of your magic power is dependant on successfully leveling them up. If heroes were to risk dying just to be stronger mages, that is a large disincentive to go for magic.
End of Heavenfall's quote

Another problem is that the AI would have to survive on the same rules. It's not an excuse per se' as the AI should be able to handle heroes....just that at the moment I see many AI heros with many injuries and it seems like they're careless with they're troops. 

Reply #11 Top

The other problem is that this game will sometimes just throw your heroes under a bus.  i.e. chucking your mage in the frontline when you are fighting 3-4 plaguestalkers/assassin demons.

 

You would need some type of deployment system and probably also a retreat option (at the cost of mana) but that is basically what injuries are anyway - they are a retreat option with a slightly different label.

Reply #12 Top

indeed. i played a game the other day on hard/hard and found a ai that had no cities it was the sovreign and his starting troops just wondering. it may have settled and lost its capital to a monster stack? not sure but that is prime example that the ai doesnt know how to handle its heroes of cities. i find myself sniping the enemies heroes alot also. it would be nice if they didnt just get an injury. but you make a very valid point. and at this point it would not be wise to kill off heroes if the fall in combat.

Reply #13 Top

I dont like this fact too. My heroes usually dont die, i take care of them. Next fact i dont like, you dont get the equipment of killed champions, even if this was thier last death ... they grinding the area and looting MY! treasure ^^ but i cant get it back :(

Champion death should be permanent but then they need a little HP-Boost. Sovereign should get injuries on death and a 10% Mana loss. After 5 unhealed injuries you lose the game through a dead sovereign and dynasties would be a great goodie i think, like in the original Elemental game.

Reply #14 Top

if thebrought back dynasties they should do something like you can pass your kingdom off to the next heir if your soveriegn dies. i remember losing a game of wom because my soverien died and i thought it was odd because my children could take over.

Reply #15 Top

Quoting FatherAntics, reply 14

if thebrought back dynasties they should do something like you can pass your kingdom off to the next heir if your soveriegn dies. i remember losing a game of wom because my soverien died and i thought it was odd because my children could take over.
End of FatherAntics's quote

Crusader Kings is a great game, isn't it? :grin:

The problem with permadeath in WoM/FE was that champion recruitment was basically random.  You might have a dozen in a game or two, depending on how the map generated.  If you have a dozen champions and one dies, no big deal.  But if you have 2 champions and one dies, the game is over.  Champion death just exacerbated the lopsided nature of those games.

I think with the new recruitment mechanic in LH, you could have permadeath without too much pain.  I wonder if the game would support a mod that gave champions could have a high chance of permadeath (say 20-30% each time they fall in battle), but if they die you get a new champion selection screen.

 

 

Reply #16 Top

I'm fine with the system as is. Heroes can represent a significant portion of an armies strength. I already think that killing an opponents main army gives you too much of an advantage and lets you steamroll through cities. At least this way the heroes can try to make an impact in the next fight.

Reply #17 Top

noted. seems it is split on perm death. heroes should be the symbol of power in your army but making them mortal would not make it easier to steam roll another faction. because you heroes would be mortal as well. if your enimy snipes your hero you'd feel it in the long run. just like if you wiped out their main stack. 

Reply #18 Top

I think the best balance would be to then instead of a chance to perma die per injury just make it a set amount of injuries before perma death.  Then keep the ability at highe level to remove injuries as a way of extending champions but still keeping a slight limitation.

Reply #19 Top

Quoting halmal242, reply 18
I think the best balance would be to then instead of a chance to perma die per injury just make it a set amount of injuries before perma death.  Then keep the ability at highe level to remove injuries as a way of extending champions but still keeping a slight limitation.
End of halmal242's quote

You could also have difficulty level affect this. So at the highest difficulty levels, your champions will die after maybe two injuries.

Reply #20 Top

just thought of another alternative if you dont like the idea of perm death but whatabout as well as an injury heroes lose exp points and depending possibly levels. that would make heroes feel more mortal. just at the current state i feel that i can have a hero die and not be to pissed about it. i know the games is called legendary heroes and our heroes should be just that. just an opinion. if i could mod mortal heroes i would do that. there should be an option or something.