Do you ever use any other weapon than axe for the Juggernaut?

I'm experimenting with Juggernauts in my current game and even though I find clubs to be the best weapon for normal troops, axe seems superior for the Juggernaut. Mostly because you always get a backswing at the end when you use maul ability. The weapon Maul is tempting but with -6 initiaitve it is so slow for this offensive kind of unit which basically relies on hitting first.

Has anyone got any good results with other Juggernaut builds? They are a bit weak on the defence so a shield would be nice...

 

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Reply #1 Top

Commander with accuracy traits, juggs with Doom Hammers. They do insane damage, and will knock troops down too. The Tactician traits help with the lack of initiative on clubs as well. Remember the innate juggernaught bonuses as well, double damage etc. if you skip the HP trait you can create some insane glass cannons. 

Reply #2 Top


They also look really good with a ridiculously large tower shield. :grin:

Reply #3 Top

Make a Jug with doom maul and replace the 30 hp with the +4 initiative +1 move trait. Add 8 Sions on wargs with initiative boosters. Make all the Sions commanders with the command ability. Your Juggernaut will do insane damage and move 9 times before your opponent's first turn.