Good mid to late game items for the various classes, and Modding Help for Items with Existing Graphics and Custom Properties.

Probably mage one would have to be the least powerful, since they are not so gear reliant.  I'm thinking of doing a quest that helps give decent tailored rewards to the various classes (including possibly the Ranger and some other custom classes, I'll see) but first I need to know what are good mid to late game items, resources and units that would be useful as rewards for the various classes.

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Reply #1 Top

Several great swords drop from Wildlands bosses.  Also just got a trinket from the Fire boss that increases spell damage from fire spells by 50%, plus a couple other bonuses.

One of my favorites for an assassin is Heartbreaker, which is the reward from the Epic Arena quest.  High-damage sword with huge bonus to crit and +100% crit damage.

Reply #2 Top

@row: I think he was more asking for a new kind of item and was therefore hinting in the general direction of "what is useful", instead of actual items.

 

Imo, the amount of bows is lackluster. There needs to be more. Possibly in the direction of magical bows which give initiative instead of take i, balanced out by removing damage and making it superior for rangers with high accuracy and crit. e.g.

"Featherwing Stormbow"

two-handed

3 Lightning Damage

+1 Initiative per level

+40 Crit chance

+wielder cannot move due to firing so fast

I think this would be interesting. Although I'm ofcourse unsure about how to implement "unit cannot move".

 

As for Mages: Those definately need some kind of Melee weapon while casting spells like "Fire Hands" and "Toss people away air spell melee range".

Something along those lines e.g.

"Dagger of the mind"

one-handed

1 Damage

+250% Damage on Melee Spells

+can cast shadow shift without cooldown (from the assassin path)

+wielder cannot dodge or resist spells

 

As for defenders maybe a onehanded-spear which gives dodge or armor or anything alike maybe retaliate e.g.

"Dauntless Spear"

One-handed

25 damage

+25 dodge

+25 retaliate hits

+wielder cannot attack normally (only retaliate or cast spells/skills)

 

A warrior would maybe need something to make him worthwhile and mobile e.g.

"Brutal Bracer"

Bracer

+1 atk per level

+1 accuracy per level

+1 initiative per level

+1 moves per level

+unit cannot cast spells (skills however are allowed)

+unit cannot dodge

Level needed: 10

Pretty strong, but it would make warrior cool :D

 

Interesting idea for administrator: Give ihm stuff to do inside cities e.g.

"Band of the valuable Ruler"

+wielder gains 10 experience for each turn inside cities

+20 experience for every unit trained in that city

+30 experience for every building built in that city

+reduces unrest globally by 1% per level

+5 gildar per turn for each building in that city

unit cannot enter combat (instead dies when attacked like a caravan)

You get the point I guess.

 

Here is hoping I didn't misinterpret and all those cool ideas are actually helping. O:)

Reply #3 Top

1.  Modders: How do you create custom stat/property items with existing graphics?

and

2.  Players/Modders: What Stats/Properties would each Class have for mid to late game weapons?  I don't want to give out Wildland Boss rewards or rewards already given out by quests such as the Arena.

Reply #4 Top

The best answer I can tell you is to take a good hard look at the CoreWeapons, CoreSpells, CoreUnits, CoreUnitStats, and CoreAbilities files found under;
\Program Files\Steam\SteamApps\common\FE Legendary Heroes\data\English

Most modders use existing items in game as a template for creating their own items

Graphics are irrelevant to creating an item.  It's just a picture that is being pointed to from your weapon's code , so maybe I'm not understanding the question.

Edit: Duh, I forgot to also list CoreItems.xml

Reply #5 Top

I just wanted to know how to create Custom Items using the graphics in the game.  By that I mean I just wanted to change the stats, not the pictures from the default item.  Thanks very much for your help, I appreciate it. =)