This mod is for everyone who wants more unique factions for large maps or is just tired of the same old factions. The ultimate goal of this mod is to allow players to try new play styles and keep the world of Elemental interesting.
In addition to several new faction traits the latest version includes includes two completely new races known as the Hashaini and the Hunduran. These new factions have custom units and traits. This mod also replaces and redesigns Capitar and Umber in order to make them more interesting and complete.
Currently Included Traits:
Strengths
Archaeology: Ancient Temples give +2 Research and allows you to build Excavation Sites on Clay, which produces 1 research as well as a material.
Mercenary Legions: Units are trained 20% faster, and unlocks the Mercenary unit trait which gives a unit +1 Level, +1 wages, halves XP earned, and -40 to build time. Allows a player to build large temporary armies quickly. Also unlocks Alchemical Bombs and Catapults.
Horse Lords: Stable and Ranch tiles grant +1 materials, unlocks improved Destrier mounts, and Horse Markets which produce horses.
Kennel Masters: Allows players to build Blood Warg Mounts, and Warg Markets which produce Wargs. Warg Kennels, and Dens also spawn Hunting Warg packs.
Trade Houses: +15% to Gildar, and unlocks the Acquire Metal and Acquire Crystal Spells. They allow you to trade 50 gold for 10 metal or crystal.
Faith: Blesses all your unit with +10% Spell Resistance, and -5 unrest in all cities. Unlocks Amulet of Faith which boosts spell resistance and damage versus Elementals, and the Pilgrimage enchantment which boosts growth per essence in a city.
Purification: The opposite of Corruption. Unlocks the Purify spell which converts shards to life shards, and searing Light Spell which damages Twisted. More spells to come.
Extortion: Replaces Consulates with Tolls which produce 2 Gildar in the nearest city and require no tech. Black Markets are more effective and can be upgraded to Shadow Guilds.
Knife Fighters: Replaces shields with offhand daggers and swords which increase attack and can be thrown.
Weaknesses
Corrupt: -10% to Gildar and -1 fame every 10 turns.
Skepticism: -10% to Mana. Oracles, Temples of Essence, Sacrificial Altars, and Clerics are disabled.
Here you can see the Umber Redesign and a Hashaini unit in custom leather armor.
Factions
Umber: Kennel Masters, Master Chain, Assassin's Tools
Capitar: Civics, Trade Houses, Mercenary Legions
Hashaini: Knife Fighters, Extortion
Hundura: Horselords, Warrior Caste
Races
Urxen: Recieves double the normal Swarm bonus, and unlocks WildStrike ability.
Hashaini: +7 Critical Chance, Unlocks Dirty Blow ability.
Hunduran: +1 Initiative, +1 Dodge per Level, and unlocks Resolve Ability.
Notes
-Thanks Aerion Istari for the sweet jewelry art.
-Thanks Heavenfall for the Duel Wielding skeleton.
-As you should whenever you create a new faction you should play through with them once and create units for them before letting the AI play as them.
-This is compatible with my Age of Fangs 2.0 mod, AI Plus, and Black Market Bazaar.
Download: Here *For LH v1.4
If you have an idea for a new or existing trait feel free to post it. I am always looking for cool ideas. I especially like ideas that make factions play differently.
Once unzipped all the files can just go in My Games\LegendaryHeroes\Mods except the files in the Gfx folder which go in My Games\LegendaryHeroes\Mods\Gfx, and the files in the Tiles folder which go in My Games\LegendaryHeroes\Tiles.
Please post any bugs.