[1.2 Bug] Axes and Alchemists


I just fired up a game as Resoln with the new patch and I cannot build Alchemists or Alchemy Labs in Conclaves when the appropriate research is completed. It also seems that all axes in game are listed as being two-handed. Is that intentional? Thanks.

2,564 views 6 replies
Reply #1 Top

did you have enough of crystals ?

Axes have been twohanded in legend all the time i think.

Reply #2 Top

I meet the resource requirements as well.

 

Sorry about the axe bit. I guess that went in mid beta.

 

 

Reply #3 Top

Had you built an herbalist, then apothecary, before you checked for alchemist?

Reply #5 Top

Seems to be working fine for me.  A herbalist doesn't require Essence, but the rest of the upgrades do (so you can't upgrade from a Herbalist to an Apothecary in a city without Essence.

Reply #6 Top


I should really read patch notes more closely when I take a break from playing for a bit. Thanks for the helpful responses.