THE LOST FORGE
[Here is one course history took, after the Cataclysm...]
A Fallen survivor, by miracle, accounted that he himself did see Imperium split and crumble as Cataclysm took the world. And the Forge of the Overlord itself did fall below the ground as it shook, and opened.
In Cataclysm was the miraculous power of The Forge Of The Overlord wiped from Elemental, along with the terror of the Titans.
And some say, this is no loss, but a blessing. For it was the Forge's power that enticed and guided the Titans to our world.
If the Forge still stood, it would surely inspire terrible greed once more.
This is a quest that will begin shortly after turn 200. You know how you can sometimes get bored around turn 200, because
you know you've won? Happens in all 4X games.
This quest is a challenge meant to change that. But it also tells a story inspired by the Legendary Heroes campaign, some
late game random events buried inside Legendary Heroes, and the game's background lore.
THE LOST FORGE v1.2 for Legendary Heroes v1.3
The Lost Forge 1.2, Children Of Storm compatible:
Between Life and Death includes a variation of this mod that allows it to be started by the player, not turn count.
-This quest is VERY HARD (it advertises as "Weak" do not be fooled!). Be prepared to lose!
-To play, extract the .rar you chose above file into:
"C:\Documents and Settings\(username)\My Documents\My Games\LegendaryHeroes\Mods"
If you create its own folder within "/Mods" and extract the files there ("/Mods/ROVANA_Quest_Forge/" for instance), that will
work fine, and is easier for organization if you have other mods installed.
-Legendary Heroes must then start up with the "use Mods" setting already on. Quickest way is to open "Prefs" in
C:\Documents and Settings\(username)\My Documents\My Games\LegendaryHeroes
And set "EnableMods" to "EnableMods=1"
Then start Legendary Heroes, and start a new game!
-The Children Of Storm compatible file should speak for itself. Parrotmath says his mods should not conflict with anything in this one, or
-This mod disables traditional Spell Of Making victory. The spell can still be cast, but is attainable by different means.
Tower Of The Sword, Witch, and Padars can still be built as normal.
-This quest is a random event. "Random Events" must be set to Less Often, Default, or More Often. Otherwise the quest will
not trigger. If you hate random events, set to "Less Often." This quest will still trigger.
THANK YOU TO:
-Heavenfall and Parrotmath for their help. These guys are the lifeblood of the FE/LH modding community.
-Brad, Derek, and everyone working on this game at Stardock, who inspired me to write this.