[1.1 Bug] Another tactical map problem

I don't know if this is another bad tile in a tactical map or a bug where the game should never have placed a unit there in the first place.  I've seen this map many times before and have never seen a unit on this tile.  Anyway, the tile indicated in the map below has a unit on it that cannot be targeted by ranged weapons.  I never got a chance to see whether melee units could attack it, since the unit moved off the tile before I could get a melee unit to it.

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That map is the T_Cave_Chasm_01 and the problem here is that there is a start location on that spot (14,16) in the editor. Simple fix is to move that start location to (13, 16) or (14, 15). I recommend the change to be to move it to (14, 15)