Am I understanding the economy correctly?


1. I am not sure I understand where the Gildar sink is. I only seem to need special materials and labor for constructing or training, and Gildar only for wages. What am I supposed to spend it on?

2. Fame doesn't seem to get me more population, only Champions. Is that right?

3. Food is local, so that you cannot trade surplus between cities -- correct?

4. The only disadvantage to having many cities (as opposed to outposts) is Unrest, which seems quite easily controllable (especially since high tax rates do not seem often to be required, see question 1). So if I *can* build a city somewhere (as opposed to an Outpost in places I want to control but cannot settle due to lack of tile yield), I generally do, as opposed to an outpost. Or am I missing something?

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Reply #1 Top

Got it, except there is plenty to spend guildar on - wages, rushing production, trades, unit upgrades, champion gear.  

Reply #2 Top

Once you start playing on the Large maps, the flaws in the economy v. unrest will become apparent.

Reply #3 Top

3. Food is local, so that you cannot trade surplus between cities -- correct?  
End of quote

 

There are some town improvements that affect food empire-wide.  It's not exactly exporting but it helps your non-towns and new settlements grow.

 


Once you start playing on the Large maps, the flaws in the economy v. unrest will become apparent.
End of quote

 

What flaw?  Build a few fortresses with prisons > thrones and unrest is a non factor.  If your empire is THAT large you've pretty much won anyways.

Reply #4 Top

Quoting Voqar, reply 3

  What flaw?  Build a few fortresses with prisons > thrones and unrest is a non factor.  If your empire is THAT large you've pretty much won anyways.
End of Voqar's quote

 

You say that like you can easily level cities...

Reply #5 Top

Indeed, by the time you have 3 fortress with prison the game is already won, even in expert/ridiculous/insane (especially on insane).

A trick that i'm willing to share regarding gildar spending is to rush creature dwelling without killing the guard, work best for buying dragons without killing the dragon guarding it, you can kill it later with your own dragon after you do the trick.

How to do it? Click the dragon guarding it, then about 1 second later click it again, if you do it too fast, you'll double click the dragon and bring up the statistic window of that dragon, if you do it too slow, nothing will happen or it's just like clicking the dragon once, but if you do it right, you'll click the dragon lair, and the option to build or raze it will be present as well, then you can build it if you have "dance with dragon" tech, and then on the city that build it, you can rush it, then you'll receive your dragon immediately. Though the dragon guarding the lair (which already become a dragon camp now) is still present and will sometime try to raze the camp, but it doesn't matter, because if the camp is razed your dragon won't disappear.

I don't know if that is a bug or a game flaw, but it already present since FE v1.00.

Reply #6 Top


Cheers everyone,

Leveling Cities -  To maximize growth, some just formed cities need to have Granary as the first building.  If memory serves me, a 2 grain city will go from 3 growth to 1 growth before it reaches 50 in the early game.

The Butcher Line of Buildings has been mentioned.

There are two City Spells that increase growth.

Build Outposts near the 2 grain city, and upgrade them to the building that gives +1 growth to the city it is connected to.

Instead of making a building do Increased Growth for a 50% increase.

 

I use all these methods to get my fortresses up to the level required to start suppressing Global Unrest.

Of course, Gold will help by buying the desired buildings.

Reply #7 Top

Unrest doesn't really bother me, especially in higher difficulty, most of the time it start to bother me is when i already got advantages over my opponents.

That being said, if i decide to play around, i will get to that point, when i arrive to such point, i usually pick the ignore unrest thing for each of my fortress and conclave then set tax to high, fort unrest won't affect its production, conclave one won't impact its research output. Unrest didn't impact town role, they are mainly for producing gildar.

Then start producing armies like crazy mother breeder or bribing everyone to start world war or dragon snatching all over the world (using above method) or any other crazy thing.