Unrest seems wrong

Maybe someone should have a look at this

My capital is Hope, yet as seen on the screenshot, there is something not right about the unrest...

 http://db.tt/7d4KeATZ

 

 

 

 

 

 

 

2,787 views 6 replies
Reply #1 Top


It looks like your second city isn't understanding that it is now contigous with the capital and still is charging you to -15% unrest penalty.

Looks like a bug.

You able to post your save for SD to look at too?

 

Reply #2 Top

Sorry, I built some outposts and the problem fixed itself. Now I no longer have a save of this state. I will let you know if I see this again. Sorry.

 

Thanks for a great game Stardock, I enjoy it. 

Reply #3 Top

Don't forget it will always take a turn to update to showing that a city is now contiguous. Meaning if you connect via an outpost, you will not see the reduction in unrest until the next turn. Many of the FE & FE:LH mechanics work this way.

Reply #4 Top

I know this is the case and I am wary of that, but if you look at the screenshot you will see that there is no way these cities were just connected. They were my first two cities close to each other and I had another three cities connected to the capital by the time I took this screenshot. The bug was real, but at some point I believe it did get connected through something else (possibly my new outpots) and the bug was gone.

Reply #5 Top

If I remember correctly, I posted during the beta about a town that intermittently would show the 15% unrest penalty for not being connected when it was indeed connected, and had not been showing the penalty the turn before.  After another turn or two the unrest penalty would go away, only to return again later for another turn or two.  Whenever I saved and reloaded the game, the problem would go away.

So I think that this is a real bug, but I would expect it to be very difficult to prove it or fix it, since it's intermittent, goes away by itself, and can't be demonstrated with a saved game.

Reply #6 Top

Glad to see that this bug has already been noted.

I had it in my game.  It effected my second city quite freqently (40-60% of the time), and also my third city but only on a couple of turns that I noticed.  None of my other cities were effected, including some that were only connected by the city which often was counted as non-connected. 

I have save games I can post but I'm not sure how much good they will do since I found out through reloading the same save repeatedly that after hitting end turn sometimes the city would be shown as non-contiguous and sometimes it would not.  Which means there is something funny happening in the calculation for contiguity between turns. 

Perhaps worth looking into?

Edit: My game was in 1.2