Minor: undoable "Pass"

IIRC, in Might & Magic Heroes, you could tell a unit to Pass its turn, then change your mind, and assign it a move.

That seems more sensible to me, than the design here which sets the remaining moves to 0.

Not a big deal. I just don't see any benefit to the current design, which COMMITS that unit to do nothing, before your turn has ended.

 

 

3,255 views 0 replies