Noob Question -- Tax Rates
Good Morning
Currently in LH the default/starting taxrate when you enter into the game is set to 'Low'.
Is there a way of changing this such that when you enter a game, the tax rate is set to 'Normal' ?
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Good Morning
Currently in LH the default/starting taxrate when you enter into the game is set to 'Low'.
Is there a way of changing this such that when you enter a game, the tax rate is set to 'Normal' ?
<!-- ** Taxes ** -->
<DefaultTaxRateDef>TaxRate_Low</DefaultTaxRateDef>
Elementaldef
Change to
<!-- ** Taxes ** -->
<DefaultTaxRateDef>TaxRate_Normal</DefaultTaxRateDef>
Thank you very much.
FYI:
Here is what I have changed my tax system to:
<?xml version="1.0" encoding="iso-8859-1"?>
<TaxRateDefs>
<DataChecksum NoParse="1">
<Ignore>DisplayName</Ignore>
<Translate>DisplayName</Translate>
</DataChecksum>
<TaxRateDef InternalName="TaxRate_None">
<DisplayName>Free Spirited</DisplayName>
<TaxRate>0.0</TaxRate>
<Unrest>10</Unrest>
</TaxRateDef>
<TaxRateDef InternalName="TaxRate_Low">
<DisplayName>Low</DisplayName>
<TaxRate>0.1</TaxRate>
<Unrest>13</Unrest>
</TaxRateDef>
<TaxRateDef InternalName="TaxRate_Normal">
<DisplayName>Normal</DisplayName>
<TaxRate>0.3</TaxRate>
<Unrest>21</Unrest>
</TaxRateDef>
<TaxRateDef InternalName="TaxRate_High">
<DisplayName>High</DisplayName>
<TaxRate>0.5</TaxRate>
<Unrest>36</Unrest>
</TaxRateDef>
<TaxRateDef InternalName="TaxRate_Brutal">
<DisplayName>Brutal</DisplayName>
<TaxRate>0.7</TaxRate>
<Unrest>59</Unrest>
</TaxRateDef>
<TaxRateDef InternalName="TaxRate_Oppressive">
<DisplayName>Oppressive</DisplayName>
<TaxRate>0.9</TaxRate>
<Unrest>90</Unrest>
</TaxRateDef>
</TaxRateDefs>
As a consequence, I have restored the propaganda city enchantment back to +2gildar/essence in order to balance against the increased unrest penalties....
Your unrest rates are not that far from the actual ingame unrest rates ![]()
I Wonder how different yours would play, since you are nearly forcing the player to play at a higher unrest level, for money.
Ah....you see what I did there. Excellant.
Yes, I know my rates are not much different than the games, but I find the curve to be a great deal smoother in terms of risk vs reward. (ie unrest vs tax).
In addition, I've added a more diverse spead of tax options allowing for more control over your intake.
Lastly, yes, I am encouraging players to play at higher unrest levels for money.
I wasn't sure how the AI ran their rates, but I figures that everyone should be starting off at 'Normal' giving options to go either direction, depending on your objectives...
I felt it a little too extreme when SD reduced the Propaganda enchantment to only +1/essence .... so that definately had to be modded back. ![]()
If you do decide to try it out, I would very much welcome comments on it.
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