[1.1 BUG] Auto-resolve with AOE attacks gives bad results

After the "meteor shower" random event, I had my stack-of-doom army attack a lone ignys and used "auto-resolve", since I knew my army massively outmatched a singly ignys.  To my surprise, I found that every unit in the stack-of-doom had taken 20-40 damage (hero only took 11, the other 6 units were all at least level 11, and all having at least 48 defense).  When I reloaded the savegame and fought the same battle by hand, I had a single unit get hit for 3 damage.  I'm not really clear on how the autocombat works, but when I looked at the "details" tab it turned out that the igny had only made a single attack, but somehow managed to hit every unit in the army with a single "Spit Fire".  This seems to be repeatable; I've tried it with several different armies against several different ignys on several different turns with the same results.  


[UPDATE:] This appears to happen with *any* ability that hits more than a single tile; any and all AOE abilities (e.g. Spit Fire, Impale, Cleave, etc.) will hit *every* unit in the opposing army when used during auto-resolved battles.  If the same system is used when AI players fight monsters/each other, this could be a very serious handicap for the AI.


Additionally, as posted below, the Air Elemental's "Gust of Wind" ability does large amounts of damage (to all opposing units) in Auto-Resolve, even though the spell is not supposed to do any damage.


[UPDATE: added second screenshot, debug.err, and savegame]

https://dl.dropboxusercontent.com/u/89188843/LH_1.0-bug-ignys-debug.err

https://dl.dropboxusercontent.com/u/89188843/LH_1.0-bug-ignys.EleSav

Steps to replicate from savegame: move active army one tile to the right to attack Ignys, select auto-resolve.

 

[UPDATE: changed title to reflect that this bug is still present in v1.1]

11,613 views 7 replies
Reply #1 Top

Abilities like cleave and impale are broken in auto-resolve. Instead of hitting up to 3 units, they hit ALL units. 

I have also seen Earth Elementals use Shockwave on my entire army in the auto-resolve - including archers. 

If you are going to auto-resolve, think twice about whether the enemy has area-of-effect abilities. 

Reply #2 Top

Thanks for the tip; I hadn't realized the same thing happened with impale and cleave, I only noticed it with the "elemental" units.  This is why I've learned to quicksave before using auto-resolve; that way, when it gives absurd results, I can go back and do it by hand.  But really, it is a bug, and the fix shouldn't be "don't use auto-resolve in these circumstances."

Reply #3 Top

If you want to increase the chances of a bug fix, take a screenshot (press Printscreen) of the auto-resolve details next time it happens. Post that with your save game to the forums here, and that'll increase the chances stardock will fix it. 

How to report an issue: https://forums.elementalgame.com/415301/page/1/#3337706

I've been to lazy to to do myself, but I'll promise to follow up with one if you do so. 

Reply #5 Top

Original post has been updated with savegame, debug.err, and more information.

Reply #6 Top

Okay, I'll update with a replication of this bug as soon as I can. 

Reply #7 Top

Okay, here are TWO examples of bad auto-resolves:

First, impale done by a Brood Warden should hit two enemies max. It hit pretty much everyone:

https://www.dropbox.com/s/ti77prsbhtdjh8o/impale3.jpg

Interestingly, it did regular damage to the first and last unit, and above average damage to everyone else. I am thinking the first and last were the "actual" targets of the impale ability. Here's the save immediately after:

https://www.dropbox.com/s/yecp0i6hi5peruy/bad_auto_resolve.EleSav

Second, Gust of Wind does not do damage, it merely knocks back with a chance of prone. Except in auto-resolve, where it does INSANE damage!

https://www.dropbox.com/s/pwhduppsfbx00og/gust_of_wind.jpg

https://www.dropbox.com/s/4f2z3ve9n76u1dh/gust_of_wind_error.EleSav