First of all, merry Xmas everyone ^^
So, in keeping with the spirit of the day, I'm playing around with the undead faction and it's traits. 
I was trying to modify the 3 unique buildings that set the pop cap for the undead, and make the first or second one give 1 growth to the city if built, or something along the lines.
Thing is, I'm unable to find where in the xml files are those buildings defined.. I'm sure I checked the dlc04 files more than 10 times each, what am I missing?
EDIT: Of course, figures. As soon as I give up and make this post, I find out that not all dlc04 xmls are in the same folder. Gah. Sorry ^^;
So,am I correct that adding this to the building will make it give +1 growth? (still called prestige, wow)
Code: xml
- <GameModifier>
- <ModType>Resource</ModType>
- <Attribute>Prestige</Attribute>
- <Value>1</Value>
- <PerTurn>1</PerTurn>
- <Provides>+1 Growth</Provides>
- </GameModifier>
Oh, and I should state that this is the first time I do anything like this, so I'm very unfamiliar with LH data structure, so apologies in advance if I'm being obnoxious. :]