[1.0 Bug] One last(?) broken tile on forest tactical map
There's yet another broken tile in the pictured tactical map, that a unit can start out on, but no unit can move onto once it's empty:

There's yet another broken tile in the pictured tactical map, that a unit can start out on, but no unit can move onto once it's empty:

I hit this again in my latest (1.1) game, and discovered that while a unit is on the broken tile it cannot be targeted with ranged or magical attacks, but can be attacked by melee units.
For the devs.
T_Grassland_Forest_01.xml
<BlockedTile>28,19,0</BlockedTile>
This should not be there, that is the tile to which he is referring.
I'll post up the tactical map with that tile removed, until you have the time to fix the problem.
https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/MapFixes/T_Grassland_Forest_01.zip
For those that need this fix immediately, go ahead and extract this file into your FE Lengedary Heroes tactical maps directory
..\Steam\steamapps\common\FE Legendary Heroes\data\Maps\TacticalMaps
This is my location in program files.
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