Questions

Death shrines spawn demons when constructed, but they do spawn them randomly throughout the game too. Is there an explanation for it?

In mage's tree there's a skill which gives +25% experience, how does it work? Is it similar to potential (btw, good job removing potential 2 and 3, they were quite forced choices when leveling)?

Are there more contents (like new monsters, champions, factions, items, quests) on the way or new patches will only be about balancing the game?

Also, spiders keep casting web on my archers, but there's no point in that. They should cast it on melee units, because they are the ones moving towards them. 

 

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Reply #2 Top

All the shards (except Life) can spawn one demon per level of the shrine/temple. After it spawns, the shard will need 10 turns to create a 'spare' one, which will spawn if the first demon dies. As soon as you upgrade the shard, an higher level will spawn. These will be replaced in the same way as before. However, if your lower level demon dies, it will not get replaced anymore.

Yes, Knowledge works the same as Potential, with a bigger bonus. 

More content? Let's keep our fingers crossed :)

Webbing archers? This has been discussed before, I thought it was fixed. Did they have other potential targets?

Reply #3 Top

Thank you for answering. 

In my 1.0 game, spiders web archers first, then they go for sovereign or melee units. I don't know if they take into account units' attack or mobility, when it comes to non-ranged units.