[BUG] Loading AutoSaves Issues

Losing Heroes, Henchmen levels when loading autosaves, units automoving

Issue: It seems to only occur for 'start of turn events', but it can be gamebreaking because:

- If you trained a henchman the turn you load the autosave, you will be unable to select it's perks (ex. if you trained a level 3 henchman, you lose the ability to select it's class and lose a perk choice)

- If you hit a fame value that turn to get a hero, you will not be offered the choice of a hero when you load the autosave

- loading autosaves will make all your units perform the moves you queued up the previous turn.  So they will step into dungeons or enemies or whatever you had queued up previously.

4,487 views 6 replies
Reply #1 Top

Also it will remove all your "continuous building" bonuses (only when you check the numbers, not the icon from building queue), like research.

 

Reply #2 Top

Just curious, what do you mean by 'continuous building' bonuses ReXeXX?

 


Another issue noticed:

Autosave loaded for turn where I researched 'Trading' (for roads between cities).

- Roads never showed up with the Autosave.

 

 

Reply #3 Top

Another issue: it looks like autosaves are created before monster/AI movement at end of turn, but loading autosave sets "timeframe" as if monster/AI had already moved. Example: if you have an autosave just before monsters killed your pioneer or ruined your city, loading it always cancels these actions.

So as it was mentioned already in another thread: if you set your options to make an autosave in every turn, then you can always cancel any monster/AI action by reloading the last autosave and this way you "never" get attacked.

Reply #4 Top

I mean the bonus that is applied to your city if you choose to have for example "Produce Research" or "Produce Mana" active. This bonus is gone (in numbers but not as icon in the building queue) after loading a game and it's not only auto-save as it seems, I tested it with all saves (quick, normal, auto) - same problem.

 

Reply #5 Top

If autosave happens the turn research is done, then you do not get informed about it and the choice of new research is not offered. Since there is no reminder that you are not doing any research at the end of a turn, you can go couple turns without realizing that you are not doing any research...

Auto-save issues go back to Fe, I think devs cannot solve them (or in other words, amount of work is not proportional to benefit).

Reply #6 Top

Just a thought.


But rather than having the autosave occur at the start of the following turn, wouldn't it make more sense for the save to be made at the 'end' of the previous turn, i.e. saving before they clicked the end turn button?

That would solve all these issues right there...

Admittedly, the would have to recode the autosaving mechanic, but it would be easier than trying to try to figure out where the bugs are with the current mechanic and fix them.

 

The negative side, of course, is that it would probably allow for 'save scumming': reload the save, end the turn, and then capture a lair or whatnot and get something new.