Why the Change?

I'm curious why there was a change in philosophy in Stardock from no DRM to requiring an always on "anti-piracy" approach?  I'm pretty sure the company has been venomously opposed to invasive and unnecessary DRM and I would have to say an always on connection is pretty unnecessary for a game like this. Did I miss the memo somewhere that explained the change?

6,158 views 4 replies
Reply #1 Top

Quoting Frogboy, reply 10
Unfortunately, it's a trade off developers are willing to make.  Using Steamworks solves numerous issues for developers and publishers that would be costly or difficult to solve on their own. 

In the same sense that we will, unfortunately, lose some customers when future titles are 64-bit only, we are going to have to live with the fact that not everyone will be willing to use Steam.

I don't think anyone would accuse me of having tried really really really hard to make sure there was an alternative path.
End of Frogboy's quote

Reply #2 Top

phazon is using a quote about stardock using steam as their distribution channel to reply to a drm issue, it is not the same issue.

 

I know I don't need an always online connection to play FE: LH not sure why you do kamilis. I play in offline mode just fine.

 

 

Reply #3 Top

well, I thought kamilis created this thread to state his displeasure with the involvement of Stardock with Steam...

Reply #4 Top

FE is DRM free even on steam under the usual definition i.e. you can run, but not install, the game without client software.

LH you can't because it's a "steamworks" title with cloud storage and achievements.

 

I would rather have passed on that stuff but presumably brad had enough feedback that it was wanted.