Unique battle system?
Champions have "unique sets of skills" that determine "how they will govern a settlement"?
Once champions level up, you have a choice between skills that help them in battle or in governing settlements--and that's it?
The reviewer played a game through *with each settlement type,* and doesn't seem to realize that they can be mixed and matched in any game according to the immediate environment and needs of the moment?
Very basic review that gets a few facts wrong, spends too much time describing the simplest aspects of the game without relating it at all to its predecessors, and makes no judgement calls except to like everything.