Bleed, Tower Shield, Air Elemental, Mana Leech

Bleed- Does the assasin's end of tree ability do anything? Either the documentation and tooltips are too weak, or the ability is broken. I cannot get this ability to do anything at all.

Tower Shield- The sentinel ability that gives you defense when you're attacked stops after the first hit, making the shield far weaker than it says it is.

Okay, so, when air elementals fail to knock an enemy away from them, they can knock them into the targeted tile. This time, the air elemental is not spawning on top of the enemy, but instead fails to materialize. This is actually incredibly powerful, as another air elemental can be summoned next turn, keeping multiple enemies perma-stunned.

The water mage- mana leech counterspell is capable of going infinite. Choose a banshee or some other spell caster. Stock up on free healing and magic resist. sit tight and counter spell repeatedly.

After taming a Umberdoth on turn 40, and three umberdoths by turn 100 I continue to feel that beast lords are way too powerful. I would also like to note that the computer does not seem to use tame beast. It should.

The results of auto complete battle seem absurd. This hero shot my troops for hundreds of damage with lightning, according to the log. It was the same hero I had easily killed multiple times before, who had done no more than a ten damage attack.

8,254 views 7 replies
Reply #1 Top

I have Ascian and Bleed seems to do nothing :(

Reply #2 Top

Some good finds here.

Reply #3 Top

Here is the problem the spell reference is incorrect

            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Bleed</StrVal>
                <Provides>Allows the unit to use the Bleed special ability</Provides>
            </GameModifier>

That should be

            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Bleed_Ability</StrVal>
                <Provides>Allows the unit to use the Bleed special ability</Provides>
            </GameModifier>

This is to match the spelldef

Reply #4 Top

I'm not sure if you're constantly reloading, but frankly the odds of you getting 3 umberdoths by turn 100 is very low. 

First they have to be on the map (I haven't seen enough of them on map to have 3 by turn 100 in normal settings games, on Ridiculous).

2nd, you have to be extremely lucky to beat slightly more than Vegas odds (above 56% fail chance) to get one, let alone 2 more unless you're reloading.  If you have to reload, it doesn't count - and since the spell is level dependent, I think this may be the case here.

 

As per auto-complete battles --

 

There is a massive problem with them, so much of a problem that you should never use it if you want to keep your units alive.

The damage given, and the units used, seems to be completely off of what a normal battle would produce.  A lot of the damage will go to the unit 'at the bottom' of your army list.  That's rarely the unit that gets killed in a non-auto fight. 

I've had archers wiped out by 'weak' enemy army compositions even though I had 4 melee units of my own in the army.  Somehow, according to the auto-complete fight, the entire enemy army teleported past every other unit (not even a scratch) and surrounded my archer unit to kill it.

Heros seem to live a lot longer than they should, even though when they are at very low health (as in got killed and got teleported to the city sort of low health), my units normally wipe out the heros in one shot (even berserked units head towards the totally weak heros).  Somehow in auto-completed battles, those heros can dish out maximum damage, but take none themselves until the rest of their army is gone.

 

Reply #5 Top

The way I got three of the umberdoths, was by exploring the caves in that one wild lands, and taming the three umberdoths in the related encounter. I didn't reload, though I did get lucky. I used cautious and escape scrolls to redo the battles multiple times.

Reply #6 Top


Beast lord is the easiest trait to cheat with, but I do it all the time and love it. Altar (rush) makes it almost unstoppable. I have a hard time playing with most anything else just because of all the variety of beasts I can get and its one of the only traits that makes me want to keep searching the entire board each game. Then I usually quit and start over as I don't feel like mopping up the other factions unless they are blocking me and then I release the WAAAG!

Reply #7 Top


I found the autoresolve was a bit glitched, but haven't played the latest version.

 

I do recall that when I looked at the details, impale was hitting EVERY unit in my army, dealing much greater damage than it would have if I controlled the battlefield. I can only assume that any attack with more than one tile affected has the same problem, it assumes that the unit was in the perfect position to use the skill, despite the fact that such a situation is impossible for that skill, due to it's limits.

 

Could be the same issue.