[.95] [bug] presence of magic-immune ophidian prevents offensive spells cast on that army?
Oh noes! Karavox is invading my lands!
No problemo, I'll just rain down death/destruction/delay/etc. from above, using my mighty spells!
ruh roh...
What's all this then? Can't cast offensive spells on him, in my territory -- even spells castable in my territory?!?!
His army contains an ophidian, which are magic-immune. Could this be the reason? No other explanation comes to mind (and I consulted great minds in the LH forum).
Should the presence of a magic-immune unit preclude offensive spells being cast against an entire army, or should only the magic-immune unit be protected while the non-magic-immune units are affected normally?
I vote the latter, as the former seems abusable and not-working-as-I-think-the-devs-intend.
If correct, please to fix (ie currently it appears there's a 'magic-immune' check at the army level which if the check is '+' then it negates the entire spell attack on all units, instead of the 'magic-immune' check at the unit level and so affecting only that unit). If working-as-devs-intend then please to rethink ![]()