Fallen Enchantress: Legendary Heroes 0.95 changelog

*** Released 5/20/2013 ***

 

Fixes

The AI will no longer warn the player against its allies

The AI will no longer warn players it is at war with

Fixed tons of typos

Fixed an issue causing Waerloga to not die if there was any wildland cities on the map

Fixed the missing Wilbur champion from random events

Fixed the missing Amulet of the Lazy from random events

Fixed the missing Scroll of Life from random events

Fixed a floating pedestrian in the level 3 fortress

Fixed an issue with the Treasure Chest quest

Fixed an issue with the Persecution quest not spawning all the units

Fixed an issue with the Haunter quest not spawning all the units

Fixed an issue with the Slavers quest not being correctly failed if the Farmgirl dies

Fixed broken rivers in the scenario map

Fixed issue on the build list wnd, where the preview of what resources change if you were to build the selected improvement will accurately reflect the changes when any of the "Produce mana/research/wealth etc) improvements are selected

Fixed a missing portrait on the scrying pool quest 

 

Balance

Dragons now always drop rare items when defeated

Obsidian golems, forest drakes and dark wizards drop uncommon items when defeated

20,930 views 29 replies
Reply #1 Top

Do you want the fixes for the broken rivers on all the custom maps as well?

Looks like a lot of my fixes ;)

Reply #2 Top

Since The AI will no longer warn the player against its allies is fixed, can AI offer player tribute even thou AI and player are on the same team be fixed? Ai always offer me 0 glidar even we start the map on same team. The tribute offer would expire 1 term later and Ai will attempt to offer tribute again few term later. (It is just annoying.)

Reply #3 Top

Fixed issue on the build list wnd, where the preview of what resources change if you were to build the selected improvement will accurately reflect the changes when any of the "Produce mana/research/wealth etc) improvements are selected
End of quote

Once again, you guys rock! This fixes the issue I reported just a few days ago. :inlove:

Reply #4 Top

please review "fix" to rain of arrows delay, it still in 092.

Reply #5 Top

A quick question, i haven't seen dark wizards for months now (and i do play lots), is it just me?

Reply #6 Top

not sure about the dark wizards, but it would make sense for them to be an upgrade for an undead lair that wasn't cleared early, IMO. i think those lairs upgrade to cindercorpse first, so maybe the dark wizards are now the final stage of an undead lair? 

Reply #7 Top

Dark wizards are still there, I've seen them. But I have never seen more than 1 in a game, they seems rarer than in FE. 

Reply #8 Top

Dark wizards are dicks.

Reply #9 Top

Quoting Lord, reply 8

Dark wizards are dicks.
End of Lord's quote
  :beer:   :pizza:   

 

Any chance the Death Ward spell can be applied to a non-champion unit like Mausolos can do as an ability? 

Thanks!

 

 

Reply #10 Top

Quoting NaytchSG, reply 9
Any chance the Death Ward spell can be applied to a non-champion unit like Mausolos can do as an ability?
End of NaytchSG's quote

The tactical version of deathward applies to any friendly unit. (not sure if that is an error, but there you go)

Also, when summoning a grave elemental in tatical, the units around the summons get deathward for 5 turns.

Reply #11 Top

Dark wizards ate my hamster.

Reply #12 Top


I have been playing one game for over 30 hours now! Stupendous work, Derek!

Reply #13 Top

Any chance the special effects of summons can be put in their trait description in the mage tree? How are new players supposed to know that a grave warden gives deathward? That crag spawn cause stinking mud? I don't think lightbringers says that they blind enemies either.

Wisps seem to be the only summon that have a description of their special tactical effect. 

Reply #14 Top

That is because it is only showing the strategic spell. Thus, the error is the fact that the strategic version of the spell has the incorrect description, because it doesn't heal within a 1 tile radius. So, actually it is an error that the wisp has that description :) good catch.

Reply #15 Top

Yeah, I wanted Death Ward for ordinary units at the strategic level.  Can mod meself, but I think it would be good for the 1.0 version.

Reply #16 Top

Quoting Leeovold, reply 12


I have been playing one game for over 30 hours now! Stupendous work, Derek!
End of Leeovold's quote

Thanks!  But it is definitly a team effort.  When I play I see the culmination of so much hard work and good ideas.  Kay's new rivers.  Scott's treasure chests on the goodie hut locations.  Toby's new epic loot drops on the elemental lords.  It was Soren's idea to switch to the Fame mechanic.  It was Brad's idea to start the tactical battles closer (and he redid most of the tactical maps).

So much great work from a very talented team.

Reply #17 Top

Quoting Derek, reply 16


Quoting Leeovold, reply 12

I have been playing one game for over 30 hours now! Stupendous work, Derek!

Thanks!  But it is definitly a team effort.  When I play I see the culmination of so much hard work and good ideas.  Kay's new rivers.  Scott's treasure chests on the goodie hut locations.  Toby's new epic loot drops on the elemental lords.  It was Soren's idea to switch to the Fame mechanic.  It was Brad's idea to start the tactical battles closer (and he redid most of the tactical maps).

So much great work from a very talented team.
End of Derek's quote

 

Aren't we forgetting someone?

All the very talented beta testers.  :)

Reply #18 Top

Wow and another patch released in the weekend just two days before release. Awesome guys!

Reply #20 Top

One thing I like about the Legendary Heroes release is you keep releasing new versions almost every day until the release day. This allows people to see what's (still) broken etc. Many game companies go Gold a week before release and don't touch production code again until release. While it's definitely a matter of preference, I like frequent updates better.

 

Keep up the good work!

 

Reply #21 Top

I've been playing the beta the past few days and i'm having so much fun with it - it's such a great improvement to the game. You all have been working really hard on it as a group these past two years ( my god has it been two years :O ack its been three ) The Fame mechanic gives so much needed love to some of the buildings that there are great choices available when it comes time to build the next building.

The new hero skill system is really neat. I was wondering what kind of improvements have been made to modding the interface, what happens's if you change the xml for the skill tree (if it still works that way)?

Reply #22 Top

Ok i will mention this bug that happened in my current game.

I started out near Vetrar's snowy wonderland.  Not too long after discovering this, Vetrar was messing with the locals, getting booted from the taverns, etc..  He needed to be dealt with.  I put together a group that took him out but the quest never completed.

https://dl.dropboxusercontent.com/u/8942084/1.EleSav

Have a look if your curious.  I was Gilden on this map.

The game is pretty fun btw, and the mid game is slowly improving.

:beer:  Cheers

 

Reply #23 Top

Thanks for release, trying out the new version.

Reply #24 Top

Hi I am not sure if this is the right place, but I was just playing the latest beta and I had the game crash once I started the assassin sword quest on Anthys War Map.

I also did not get a hero for hitting ten fame, only 3, 50, and 100.. not sure if that is a change.

Also after I completed the Undead dream quest, hordes of skeletons did not stop spawning everywhere, but this was the first quest I received nothing else showed up before around season 150.

Thanks crimsonsun

Reply #25 Top

Quoting crimsonsun_2000, reply 24


I also did not get a hero for hitting ten fame, only 3, 50, and 100.. not sure if that is a change.
End of crimsonsun_2000's quote

 

It's been changed.