This is an example of a game of Fallen Enchantress: Legendary Heroes. For my own personal enjoyment, I create my own backstories and motivations for what occurs in a given game. In reality, Fallen Enchantress games are played in a “sandbox”. That is, the world is randomly generated and what happens changes from game to game. This story is about one particular game. The world you see described here will never happen again nor will the events ever be repeated because each game is different.
A brief history of time
When the world was young, Elemental had an external impact that would alter its history. The last Mithrilar, one of the guardians of the universe, impacted the world gravely wounded. For millennia, he would sleep unconscious without realizing that trace amounts of his essence was seeping into the world. This essence, called by many names, shall be labeled, for our purposes as “magic”.
The rise of the Magi
This magic permeated the world and in time, every living thing made use of it in ways both marvelous and terrible. The first sentient beings to master its use were called The Magi. Their civilizations would spread across the entire world. The various continents of Elemental would see a myriad of different sentient beings rise and fall.
On the continent called Anthys, the Magi of the race of men reigned supreme and they undertook to construct the Forge of the Overlord, a mechanism of magic so powerful that it could alter reality itself. Its construction caught the attention of the mightiest known beings in the universe – the Dred’nir.
The Magi were powerful and wise beyond all other mortals
The Dred’nir opened a portal to Elemental and entered the continent of Anthsys. They laid claim to the Forge of the Overlord and in time, the entire world. The Titans ruled the world for a long while until one day, the Kingdoms of Men from the West, led by Sorcerers capable of channeling magic from the shards that the Titans had used to trap the magic of the world were able to overwhelm the Titans. But this victory came at a great cost – the cataclysm destroyed all civilization around the world and laid the land in waste.
Eventually the Magi strongholds fell to the Titans
The Fallen Enchantress
When civilization began to rebuild, it was Queen Procipinee who did the most to heal the land. Despite her great works, the people never fully embraced her and this led to the west being fractured amongst many kingdoms. Procipinee, being something of a seer herself, foresaw that an Empire of Sorcery would one day dominate the world if it were not stopped sent her agent Lord Relias into the East to find the great Oracle who might find a way to prevent her vision from coming true.
A younger Queen Procipinee
Unfortunately, Relias’s quest transformed the Oracle into the Fallen Enchantress who became a queen of the undead.
War of Magic
The eastern sub-continent of Anthys is now dominated by Empires of the Fallen – beings that were created by the Titans of old who hate their original templates – men. They have begun to invade the West in the hope of eliminating the Kingdoms of men entirely.
Across the world, Legendary Heroes have begun to arrive from the wilds in the hopes of preventing the rise of the Empire of Sorcery. This is their story.
Young Magesta with her mother, Procipinee.
The only child of Queen Procipinee. Magesta was a powerful channeler from an early age. In time, she would become Procipinee’s most trusted agent other than perhaps Relias.
However, when Lord Relias returned from the East he seemed a changed man. Gone was the free spirited adventurer and in its place a much more sober, serious young man. More concerning, Relias urged Procipinee to unite with the other Kingdoms of the West the thwart the Empires of the East. But those petty kingdoms had no legitimate claim on the throne. They refused to acknowledge Procipinee as the rightful heir of West.
Relias’s willingness to do whatever it took to unite the West bordered on treason. To find out Relias’s intentions and, if necessary, destroy him, Procipinee has sent Magesta into the fray to ascertain what Relias is up to…
The western part of Anthys has already seen much of the land descrated through death magic. The tel-tale signs of otherworldly violet trees and blue-green grass were all she needed to know that that the Fallen had arrived in the west.
Soon after the founding of a New Pariden, Bannon Heighsley, Procipinee’s magistrate, arrived.
Heighsley has knowledge of water magic which allows for the casting of the inspiration enchantment. The effect of this enchantment, at this stage of the mission, is to double the research done in New Pariden.
Not far from the south, a recent earth quake has revealed an ancient Temple of the Magi. The books contained in this will allow for scholars to recover knowledge much faster.
In order to do this, the scholars must be able to safely access it. This means an outpost needs to be constructed. Luckily, being Procipinee’s daughter, Magesta has access to the spell, Arcane Monolith. For 50 mana, she can summon an outpost.
Magesta summons an arcane monolith. Scholars soon begin to restore the temple. Meanwhile, Magesta heads into the dead woods of the western wastes.
Across the wastes she finds hope. The land is fertile, even if it reeks of death magic.
The land is dominated by a banished ogre that has taken up refuge. It should be dealt with before colonization occurs.
Also near by is a Crag Spawn, a remnant of a dark time before the Magi.
Through its defeat, Magesta realized she had come to a turning point in her career.
She knew now that her destiny was the be a Sorceress. She would walk the path of the Mage like her mother before her.
She had not located Relias yet but the Empires had found her. Both The Trogs of Yithril – brutish, troll-like beings and the demonic elves of the Quendar of Magnar had become powerful in this area of Anthys.
However, eventually, Magesta did find Relias.
Magesta’s emissary reported that Relias has lost hope that Procipinee will be practical. Whatever legalities that Procipinee might claim to rule the West were not convincing to the other lords of the west. Her father, Amarian III, was respected by all the leaders. But he, like most of the host that traveled into the East, were lost with the cataclysm.
Relias was seen by many as a uniting figure for the Kingdoms. Already, Capitar and the Ironeers had allied with him. The question would be, what would Magesta, daughter of Procipinee do about this?
[To be continued]