[suggestion] Wait button in tactical battle

Recently in tighter tactical maps with full stack army I found myself quite often stuck in between my other comrades.

So there are other units blocking the way, but they are later in the initiative order. Currently this is a lost round for that higher initiative unit.

It would help if there was a "Wait" action button to put the current actor one place back in the queue.

EDIT: of course this would be enabled only if the unit did not move.

3,865 views 3 replies
Reply #1 Top

+1

Something needs to be done here.  Wait button or some other idea, because simply giving up your turn because of bad computer placement is not really on in a game of this caliber.

Reply #2 Top

I`m against "wait" button. My reason is in most cases (at least - that was my experience with wait-function in tactical combat in HM&M series) that leads to "abuse" - I wait for other player (AI) units to be in range for a first strike. So I wait and AI waits and it will lead only to prolonged combat, but not to something useful (IMHO).

I agree that because of initial unit placement sometimes you have to skip turns with some of your units that are stuck behind the front line. But I think that solution is for better algorithm/calculation for initial unit placement (or some kind of formation-chooser before battle - there was several interesting proposition in other threads).

Maybe there is a better function: "swap places". Unit action, that consumes unit turn (maybe for compensation even apply some temporary initiative penalty -1 or -2) and swaps positions of unit A and unit B. So if unit A is in frontline and unit B is behind unit A - when unit B uses this action it will take place of unit A and unit A will take place of unit B. Off course the unit A and unit B must be adjacent to be able to swap places. That function will be useful not only for initial placement problems but also in other situations.

Reply #3 Top

Quoting vvpeev, reply 2
I`m against "wait" button. My reason is in most cases (at least - that was my experience with wait-function in tactical combat in HM&M series) that leads to "abuse" - I wait for other player (AI) units to be in range for a first strike. So I wait and AI waits and it will lead only to prolonged combat, but not to something useful (IMHO).
End of vvpeev's quote

It is possible to do this now, without a "Wait" button, so I don't see this as an argument against it.

Quoting vvpeev, reply 2
Maybe there is a better function: "swap places". Unit action, that consumes unit turn (maybe for compensation even apply some temporary initiative penalty -1 or -2) and swaps positions of unit A and unit B. So if unit A is in frontline and unit B is behind unit A - when unit B uses this action it will take place of unit A and unit A will take place of unit B. Off course the unit A and unit B must be adjacent to be able to swap places. That function will be useful not only for initial placement problems but also in other situations.
End of vvpeev's quote

And how exactly would this solve the problem? Unit B would come first, but sacrifices its turn to swap with A, then comes unit A, who is now stuck behind unit B and cannot move.