I define playing to win as you are trying to defeat the AI opponents from the beginning of the game. Your motive from the beginning is to win as efficiently as possible, and heroes, the sovereign, and all other game systems (quests, wildlands) are only tools to this end. You play LH like chess with distracting frills. Winning in under a 100 turns is ideal, instead of a disappointment. You don't ever play just to level your heroes and sovereigns just for the rpg thrill of it.
Does anyone actually do this? I know I played Gal Civ 2 like this to a great degree, but I prefer to play with the toys in LH as opposed to trying to cut the AI's throat as soon as possible.
I just wonder because the game design for playing to win and playing with wizarding toys seem like they might be different.