52 hours played. Scenario complete. Bugs and other

Bugs:

1. When enemy casts something that converts my city, game becames unplayable - units don't move, can't end turn, and there's a wrong list of buildings after the city is recaptured.
2. Bestiary doesn't work well
3. Quest for magic monument location disappears together with the quest from the list randomly
4. Can upgrade crossbowmen to use shields
5. After pre-final battle hero appears on field with elementals with 1 hp and gets raped in first turn. After that elemental army is spawned on top of city hero was teleported to, and can't attack the army until I raze the city.
6. Very difficult to aim map squares both in world map and battle. Must be some broken math logic behind it.
7. Enemy factions complain on their teammates ("he's our common enemy")

All in all balance considerations:

1. Heroes levelling. A lot was said about it, I think. How come only a defender can be healer?
2. Armies health regen in cities is too low. Defender is a must, but defender is otherwise useless
3. Assasins and criticals are useless
4. Can't go through teammates towns or through allied caravans - roads broken
5. Fame. After fame 200 it makes little sense to aquire new champions - they are useless. And a healing defender can be trained (e.g. shieldman)


Resolution: A great game, far better than Elementals before! But if you don't allow modding of tech trees, skill trees and scenario logics, it will not be replayable. Because most fun parts are done poorly: heroes development, diplomacy.
Polish the scenario and make sure one can make Master of Magic using modding tools and scripting only, and it will be the best game ever.

 

4,774 views 5 replies
Reply #1 Top

4. Can upgrade crossbowmen to use shields
End of quote

Crossbows are one-handed weapons, so upgrading crossbowman to use shields is by design. They would not make any sense otherwise because their attack is slightly lower compared to bows and you have to be very close for the power shot ability.

The devs should change the crossbowman to wield a shield in the first place so players know.

Reply #2 Top


Bugs:

1. When enemy casts something that converts my city, game becames unplayable - units don't move, can't end turn, and there's a wrong list of buildings after the city is recaptured.
2. Bestiary doesn't work well
3. Quest for magic monument location disappears together with the quest from the list randomly
4. Can upgrade crossbowmen to use shields
5. After pre-final battle hero appears on field with elementals with 1 hp and gets raped in first turn. After that elemental army is spawned on top of city hero was teleported to, and can't attack the army until I raze the city.
6. Very difficult to aim map squares both in world map and battle. Must be some broken math logic behind it.
7. Enemy factions complain on their teammates ("he's our common enemy")

All in all balance considerations:

1. Heroes levelling. A lot was said about it, I think. How come only a defender can be healer?
2. Armies health regen in cities is too low. Defender is a must, but defender is otherwise useless
3. Assasins and criticals are useless
4. Can't go through teammates towns or through allied caravans - roads broken
5. Fame. After fame 200 it makes little sense to aquire new champions - they are useless. And a healing defender can be trained (e.g. shieldman)


Resolution: A great game, far better than Elementals before! But if you don't allow modding of tech trees, skill trees and scenario logics, it will not be replayable. Because most fun parts are done poorly: heroes development, diplomacy.
Polish the scenario and make sure one can make Master of Magic using modding tools and scripting only, and it will be the best game ever.
End of quote

I suspect you were playing the 0.90 version of the scenario (several of the issues you mentioned were resolved in 0.91).  Because the game stores all the content in your save game (to maintain backwards compatibility) you wouldnt be playing the updated scenario unless oyu started the scenario over after applying the 0.91 patch (a daunting task, I know).

 

Reply #3 Top

scripting
End of quote

lol.

Reply #4 Top

1. Heroes levelling. A lot was said about it, I think. How come only a defender can be healer?

2. Armies health regen in cities is too low. Defender is a must, but defender is otherwise useless

3. Assasins and criticals are useless

End of quote

 

i'm not sure we actually play the same game after reading this.

1. every (kingdom) champ with life spellbook and every (altar blood) henchman (with life adept) can be a healer. as a matter of fact, a mage with life spellbooks is a lot better at healing than a defender. the campaign faction (Altar) is the only kingdom faction whose sovereign doesn't have life magic; everyone else can at the very least use the "regeneration" spell (life 1) to fully heal units between seasons. Altar can train as many healer henchmen as they like once they unlock the henchmen tech, though. 

2. the Defender's main job is to tank. they are far from useless. IMHO, they are the best champion path in the game. nothing beats a solid defender when it comes to surviving melee attacks.

3. depends on what weapons you pick up. with a standard issue troop weapon, they aren't stellar. with a razor longsword (or a decent bow if you play them as an archer) they are the most deadly class.

 

Reply #5 Top

1. I mean healing between battles. Spending mana to heal everyone? In beginning of game?
2. A group of 'defender' troops is better, also a group of blunt weapon soldiers cant take out most champions