I'm amazed how far EH has come in such a short time. Thank you all at SD. Now, please consider a revision of how clicking is done in many of the windows. [First] Diplomacy: Since there is no, one, window to see the diplo stances between yourself and all the AIs, modify the diplo window so the player many move the two side windows (with resources) next to the center area, and cut down an all the big, repetitive mouse sweeps. This way, at least the repetitive mousing will have a much smaller distance to cover. [second] on the strategic map window, might we add to the unit boxes a line (similar to the production progress line on settlements) that indicates if a unit/stack has movement left in current turn. Suggest (ALL=green, some=yellow, none = red), or just a line that fills up as movement is used. Once the game gets to the middle stages, there are many stacks, and its click-fest, all over the map, back and forth, making it more difficult to determine which may still have movement actions left / coordinating your groupings of stacks. Another option would be to not automatically move to the 'next' stack by whatever coding is used now, but to, on completion of one stack, move to the >nearest< stack with actions left, not the next one in to PC's queue.system that tends to bounce the player all over the map, instead on moving to stack nearest to the one just moved. Please, Sd majors on making Windows more user friendly...