[.90 Bug] Hidden river in scenario map
There's yet another tile that looks like plains, but if you mouse over it it turns out to be a river. My army is sitting on it in this screen shot:

You can see from the minimap that it's a river tile.
There's yet another tile that looks like plains, but if you mouse over it it turns out to be a river. My army is sitting on it in this screen shot:

You can see from the minimap that it's a river tile.
I can fix it
(but not likely this time, no time and the compiled map is less readable than the stamps)... the map editor is little finicky when it comes to these phantom rivers... I was tempted to write a program that automatically fixed these phantom rivers and worked with the stamp data rivermapping info (or with the map data), but then it would lose the hand crafted feel that I provided before...
Edit: That code is going to be a beast to fix... I don't look forward to anyone that has to do that.
I wish you'd been on the development team, parrottmath, you're awsome.
Here's another one, also from the scenario map. The tile Relias is on is a river, but sure doesn't look like one.

I fished through all the data... and found that there are several errors concerning the rivers. For example a river in the north is river for awhile then turns to nothing but artic, although the graphic is river. (not sure if that is intended). Also, when sifting through the data where there should be rivers there is nothing although rivers show up on the map appropriately.
Also, the first river that you found on the edge I don't think is included with the mapriver data.
There are quite a few other random river pieces floating around the map as well.
There are also a lot of non-rivers on the scenario... This picture was done next to Yithril... the entire river is actually not a river. Are you going to fix this map? Or is it something you don't have the personel-power to spare?

Right, I just stumbled across a what looked like a river but wasn't. I hope they fix it.
With parrotmath doing almost all the work, there is no good reason not to do it if at all possible! ![]()
I think they might have a fix for these problems.
(On top of the tile data, there is a new river data including a river that looks like it should have been there anyway)
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