Welcome back! There's no conflict, although Children of Storm will feature a re-done undead faction from Stormworld.
Hey bro . First thing I gotta say is WOW.. As I'm typing this on one half of my screen I've got a Let's-Play of FE running Stormworld on the other half. You've done Incredible work my friend, that's just Amazing . I'm not looking to do anything so grand, you know me. At most I just want to update Undead Rising, fill in the ranks with the new undead assets so I can fill out "Lord Strahd's" army, and of course re-skins since that's my personal strength. You know I'm the resident undead freak and texture skinner, but I'm not looking to convert or change game-play mechanics, just bring in the undead as a single faction to mix in with the vanilla factions with a power source of death shards, nothing fancy.
When I left off I was going by D&D type abilities (as close as Elemental would allow) to bring in Lord Strahd as a vampire sovereign with his undead legion. Now with LH I can also bring in "Lord Soth" as his starting Hero. It sounds like now there's the proper assets to bring in ghosts and other types of normal undead we'd expect from old school D&D and a proper vampire and a death knight shouldn't be a problem.
Once I bring in/update the faction that'll be it for me, aside from re-skins and texture packs. I'm a skinner. I'll redo my "Realism" skin packs (only better) now that I can use photoshop in conjunction with the new Bamboo tablet. Using the new tools I can make my old skins look clumsy by comparison, and I love re-skinning the existing assets. If anything I'd just want to make sure anything I do is compatible with yours and I definitely wouldn't want my undead faction as a replacement for yours. If in the end you deem it worthy to exist in the Universe you've created out of FE then I (and I'm sure anyone who would help me) would be honored. If not, as long as it can run along with yours and let the player just add more undead variety that's good with me. I don't want anything I would do that a player would want to use to interfere with anything you've done.
Any skin packs I do would over-write vanilla assets as a usable on/off mod. Those should be compatible with both the base game and any/all existing mods per player choice. For me it's just a manner of getting the coding done to make them show up and re-learn what I did with my earlier skin packs to make them show up in game without breaking anything lol.
When it comes to what I'll be doing I'll defer to the master modder, brother, and that's you. As always if there's any skins you want (or anyone else once I get back to making edits) I'll be happy to help. I'm thinking after the base races I want to get to some of the animals and monsters this time as well.
The skeleton models use all the weapons and can wear all the armor that Altar. Also, you may not have noticed that they have a banshee, so there are possibilities for ghost like creatures. They really did a decent job bringing the undead.
That's really awesome news, parrot, thanks .
It's great to know because there's a lot of us crazy undead fans out there and any fantasy game without a few good implementations of them just seems off....and we can't have that, no, not at all....mwhahahaha....er, um...I mean, that's awesome