[0.85] First Aid Kit and Rations

I like the addition of these two accessories for unit design. However, I feel they are implemented way too late in the tech trees. By the time you can add them to your units, you already have decent units to build, along with fort bonus and gear, your troops are already pretty tough. However, early game, these two items could spell the difference of defeat and victory. I ask that you move them up to the very first tech trees. For example, First Aid Kits could be learned under Training instead of War Colleges, and Rations could be learned under Restoration instead of Craftsmanship. Please consider this option.

7,968 views 4 replies
Reply #1 Top


I also think 'first aid kit' sounds a bit off for the fantasy era type game we're playing wouldn't 'healer's kit' or something be better?

Reply #2 Top


Healing herbs?

Reply #3 Top


Stones of restoration. herbs of revival or something with more due to all fantazy thing ;)

And yes id like to see them much earlier, i kinda like them.

Reply #4 Top

While "Healer's Paraphernalia" might be fun, somehow I think people would get the wrong message with that title.

Healer's Bag, Healer's Pack, or Healer's Satchel all sound good to me.  BTW, is this re-usable?  If so, Herbs usually implies a single use, within the context of the other items in the game, whereas a bag, statchel, pack or kit all can imply multiple uses.