[.85 BUG] Pathfinding problem with roads & river

The picture shows the computer offering a 4 turn path to the city even though moving directly through the river would only take 2 turns.

https://dl.dropboxusercontent.com/u/1973072/path_calc.png

7,133 views 6 replies
Reply #1 Top

Not a bug.  Just one of the "features" of road building.

 

Reply #2 Top

It is a bug.  I've seen it before.  For some reason, the system will sometimes refuse to path across a river, instead going completely around it, even though it may take many more turns to do so.  This problem has been around since before I started playing in January.  It's not a frequent problem (although that might be more because I've learned to not use auto-pathing because it keeps getting me killed), but it does happen.

Reply #3 Top

I have the same problem Darxim mentioned. It doesn't matter if there is a road over the river or not, path finding frequently does not let you go over them unless you directly click on the river. I feel like the devs were deciding on whether to make rivers impassible or not, and updated the path finding code without actually making them impassible.

Reply #4 Top

The path is determined by the path that a Pioneer would take instead of what a Scout would take, which is what we want.

Reply #5 Top

Quoting FuzzyGold, reply 4

The path is determined by the path that a Pioneer would take instead of what a Scout would take, which is what we want.
End of FuzzyGold's quote

That only applies if your unit has the "Master Scout" ability, though, doesn't it? In a lot of cases it *is* quicker to go around the river on a meandering road rather than to try and cross two swamps and a river.

Reply #6 Top

In no case is it better to spend 4 turns going around a river than spending 2 turns to cross it and reach the same tile (which is the situation in the screenshot).